Report the D-Pad for HIDAPI gamepads as a hat

This makes it easier for games that don't use the gamepad API to handle D-Pad navigation, and is consistent with many other non-HIDAPI mappings.

Fixes https://github.com/libsdl-org/SDL/issues/8754
This commit is contained in:
Sam Lantinga
2023-12-27 11:28:27 -08:00
parent ce329d60e4
commit 70ba3f2830
14 changed files with 454 additions and 427 deletions

View File

@@ -38,8 +38,8 @@
enum
{
SDL_CONTROLLER_BUTTON_LUNA_MIC = 15,
SDL_CONTROLLER_NUM_LUNA_BUTTONS,
SDL_GAMEPAD_BUTTON_LUNA_MICROPHONE = 11,
SDL_GAMEPAD_NUM_LUNA_BUTTONS,
};
typedef struct
@@ -100,8 +100,9 @@ static SDL_bool HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Jo
SDL_zeroa(ctx->last_state);
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_NUM_LUNA_BUTTONS;
joystick->nbuttons = SDL_GAMEPAD_NUM_LUNA_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
return SDL_TRUE;
@@ -179,53 +180,44 @@ static void HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_D
}
if (ctx->last_state[2] != data[2]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LUNA_MICROPHONE, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[3] & 0xf) {
switch (data[3] & 0x0f) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
#define READ_STICK_AXIS(offset) \
@@ -287,47 +279,38 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick,
}
if (ctx->last_state[13] != data[13]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[13] & 0xf) {
switch (data[13] & 0x0f) {
case 1:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 2:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 3:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 4:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 5:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 6:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 7:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
if (ctx->last_state[14] != data[14]) {
@@ -345,7 +328,7 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick,
}
if (ctx->last_state[16] != data[16]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LUNA_MICROPHONE, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
#define READ_STICK_AXIS(offset) \

View File

@@ -240,8 +240,9 @@ static SDL_bool HIDAPI_DriverPS3_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
/* Initialize the joystick capabilities */
joystick->nbuttons = 15;
joystick->nbuttons = 11;
joystick->naxes = 16;
joystick->nhats = 1;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 100.0f);
@@ -314,47 +315,38 @@ static void HIDAPI_DriverPS3_HandleMiniStatePacket(SDL_Joystick *joystick, SDL_D
Uint64 timestamp = SDL_GetTicksNS();
if (ctx->last_state[4] != data[4]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[4] & 0x0f) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
@@ -391,14 +383,26 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive
Uint64 timestamp = SDL_GetTicksNS();
if (ctx->last_state[2] != data[2]) {
Uint8 hat = 0;
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
if (data[2] & 0x10) {
hat |= SDL_HAT_UP;
}
if (data[2] & 0x20) {
hat |= SDL_HAT_RIGHT;
}
if (data[2] & 0x40) {
hat |= SDL_HAT_DOWN;
}
if (data[2] & 0x80) {
hat |= SDL_HAT_LEFT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
if (ctx->last_state[3] != data[3]) {
@@ -639,8 +643,9 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_OpenJoystick(SDL_HIDAPI_Device *devic
SDL_zeroa(ctx->last_state);
/* Initialize the joystick capabilities */
joystick->nbuttons = 15;
joystick->nbuttons = 11;
joystick->naxes = 16;
joystick->nhats = 1;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
@@ -691,10 +696,7 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystic
}
if (ctx->last_state[1] != data[1]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
@@ -703,40 +705,34 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystic
switch (data[1] >> 4) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
axis = ((int)data[16] * 257) - 32768;
@@ -813,53 +809,55 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystic
if (ctx->device->vendor_id == USB_VENDOR_SAITEK && ctx->device->product_id == USB_PRODUCT_SAITEK_CYBORG_V3) {
/* Cyborg V.3 Rumble Pad doesn't set the dpad bits as expected, so use the axes instead */
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, data[10] ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, data[9] ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, data[7] ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, data[8] ? SDL_PRESSED : SDL_RELEASED);
Uint8 hat = 0;
if (data[7]) {
hat |= SDL_HAT_RIGHT;
}
if (data[8]) {
hat |= SDL_HAT_LEFT;
}
if (data[9]) {
hat |= SDL_HAT_UP;
}
if (data[10]) {
hat |= SDL_HAT_DOWN;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
} else {
if (ctx->last_state[2] != data[2]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[2] & 0x0f) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
}

View File

@@ -50,6 +50,11 @@
(((Uint32)(C)) << 16) | \
(((Uint32)(D)) << 24))
enum
{
SDL_GAMEPAD_BUTTON_PS4_TOUCHPAD = 11
};
typedef enum
{
k_EPS4ReportIdUsbState = 1,
@@ -820,8 +825,12 @@ static SDL_bool HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
/* Initialize the joystick capabilities */
joystick->nbuttons = ctx->touchpad_supported ? 16 : 15;
joystick->nbuttons = 11;
if (ctx->touchpad_supported) {
joystick->nbuttons += 1;
}
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
if (device->is_bluetooth) {
/* We'll update this once we're in enhanced mode */
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
@@ -985,48 +994,39 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
{
Uint8 hat;
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
}
@@ -1054,7 +1054,7 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS4_TOUCHPAD, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;

View File

@@ -51,11 +51,12 @@
enum
{
SDL_CONTROLLER_BUTTON_PS5_TOUCHPAD = SDL_GAMEPAD_BUTTON_MISC1 + 1,
SDL_CONTROLLER_BUTTON_PS5_LEFT_FUNCTION,
SDL_CONTROLLER_BUTTON_PS5_RIGHT_FUNCTION,
SDL_CONTROLLER_BUTTON_PS5_LEFT_PADDLE,
SDL_CONTROLLER_BUTTON_PS5_RIGHT_PADDLE
SDL_GAMEPAD_BUTTON_PS5_TOUCHPAD = 11,
SDL_GAMEPAD_BUTTON_PS5_MICROPHONE,
SDL_GAMEPAD_BUTTON_PS5_LEFT_FUNCTION,
SDL_GAMEPAD_BUTTON_PS5_RIGHT_FUNCTION,
SDL_GAMEPAD_BUTTON_PS5_LEFT_PADDLE,
SDL_GAMEPAD_BUTTON_PS5_RIGHT_PADDLE
};
typedef enum
@@ -945,13 +946,14 @@ static SDL_bool HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
/* Initialize the joystick capabilities */
if (SDL_IsJoystickDualSenseEdge(device->vendor_id, device->product_id)) {
joystick->nbuttons = 21;
joystick->nbuttons = 17; /* paddles and touchpad and microphone */
} else if (ctx->touchpad_supported) {
joystick->nbuttons = 17;
joystick->nbuttons = 13; /* touchpad and microphone */
} else {
joystick->nbuttons = 15;
joystick->nbuttons = 11;
}
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
if (device->is_bluetooth) {
/* We'll update this once we're in enhanced mode */
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
@@ -1139,47 +1141,38 @@ static void HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, SDL
}
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
}
@@ -1198,7 +1191,7 @@ static void HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, SDL
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_TOUCHPAD, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->ucTriggerLeft == 0 && (packet->rgucButtonsHatAndCounter[1] & 0x04)) {
@@ -1240,47 +1233,38 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL
}
{
Uint8 data = (packet->rgucButtonsAndHat[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
}
@@ -1299,12 +1283,12 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL
Uint8 data = packet->rgucButtonsAndHat[2];
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_TOUCHPAD, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_LEFT_FUNCTION, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_RIGHT_FUNCTION, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_LEFT_PADDLE, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_RIGHT_PADDLE, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_TOUCHPAD, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_MICROPHONE, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_LEFT_FUNCTION, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_RIGHT_FUNCTION, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_LEFT_PADDLE, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_RIGHT_PADDLE, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->ucTriggerLeft == 0 && (packet->rgucButtonsAndHat[1] & 0x04)) {

View File

@@ -46,12 +46,13 @@
enum
{
SDL_CONTROLLER_BUTTON_SHIELD_V103_TOUCHPAD = SDL_GAMEPAD_BUTTON_MISC1 + 1,
SDL_CONTROLLER_BUTTON_SHIELD_V103_MINUS,
SDL_CONTROLLER_BUTTON_SHIELD_V103_PLUS,
SDL_CONTROLLER_NUM_SHIELD_V103_BUTTONS,
SDL_GAMEPAD_BUTTON_SHIELD_SHARE = 11,
SDL_GAMEPAD_BUTTON_SHIELD_V103_TOUCHPAD,
SDL_GAMEPAD_BUTTON_SHIELD_V103_MINUS,
SDL_GAMEPAD_BUTTON_SHIELD_V103_PLUS,
SDL_GAMEPAD_NUM_SHIELD_V103_BUTTONS,
SDL_CONTROLLER_NUM_SHIELD_V104_BUTTONS = SDL_GAMEPAD_BUTTON_MISC1 + 1,
SDL_GAMEPAD_NUM_SHIELD_V104_BUTTONS = SDL_GAMEPAD_BUTTON_SHIELD_SHARE + 1,
};
typedef enum
@@ -180,14 +181,16 @@ static SDL_bool HIDAPI_DriverShield_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
/* Initialize the joystick capabilities */
if (device->product_id == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
joystick->nbuttons = SDL_CONTROLLER_NUM_SHIELD_V103_BUTTONS;
joystick->nbuttons = SDL_GAMEPAD_NUM_SHIELD_V103_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
SDL_PrivateJoystickAddTouchpad(joystick, 1);
} else {
joystick->nbuttons = SDL_CONTROLLER_NUM_SHIELD_V104_BUTTONS;
joystick->nbuttons = SDL_GAMEPAD_NUM_SHIELD_V104_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
}
@@ -288,47 +291,38 @@ static void HIDAPI_DriverShield_HandleStatePacketV103(SDL_Joystick *joystick, SD
Uint64 timestamp = SDL_GetTicksNS();
if (ctx->last_state[3] != data[3]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[3]) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
if (ctx->last_state[1] != data[1]) {
@@ -344,11 +338,11 @@ static void HIDAPI_DriverShield_HandleStatePacketV103(SDL_Joystick *joystick, SD
if (ctx->last_state[2] != data[2]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_PLUS, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_MINUS, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_PLUS, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_MINUS, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_SHARE, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_SwapLE16(*(Sint16 *)&data[4]) - 0x8000);
@@ -372,7 +366,7 @@ static void HIDAPI_DriverShield_HandleTouchPacketV103(SDL_Joystick *joystick, SD
float touchpad_x, touchpad_y;
Uint64 timestamp = SDL_GetTicksNS();
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_TOUCHPAD, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_TOUCHPAD, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
/* It's a triangular pad, but just use the center as the usable touch area */
touchpad_state = !(data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED;
@@ -390,47 +384,38 @@ static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SD
}
if (ctx->last_state[2] != data[2]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[2]) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
if (ctx->last_state[3] != data[3]) {
@@ -458,7 +443,7 @@ static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SD
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[21]) - 0x8000);
if (ctx->last_state[17] != data[17]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[17] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_SHARE, (data[17] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[17] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[17] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
}

View File

@@ -33,9 +33,9 @@
enum
{
SDL_CONTROLLER_BUTTON_STADIA_SHARE = 15,
SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT,
SDL_CONTROLLER_NUM_STADIA_BUTTONS,
SDL_GAMEPAD_BUTTON_STADIA_SHARE = 11,
SDL_GAMEPAD_BUTTON_STADIA_GOOGLE_ASSISTANT,
SDL_GAMEPAD_NUM_STADIA_BUTTONS,
};
typedef struct
@@ -106,8 +106,9 @@ static SDL_bool HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
SDL_zeroa(ctx->last_state);
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_NUM_STADIA_BUTTONS;
joystick->nbuttons = SDL_GAMEPAD_NUM_STADIA_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
@@ -178,47 +179,38 @@ static void HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_Dr
}
if (ctx->last_state[1] != data[1]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[1]) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
if (ctx->last_state[2] != data[2]) {
@@ -226,8 +218,8 @@ static void HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_Dr
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {

View File

@@ -36,6 +36,13 @@
#include "steam/controller_constants.h"
#include "steam/controller_structs.h"
enum
{
SDL_GAMEPAD_BUTTON_STEAM_RIGHT_PADDLE = 11,
SDL_GAMEPAD_BUTTON_STEAM_LEFT_PADDLE,
SDL_GAMEPAD_NUM_STEAM_BUTTONS,
};
typedef struct SteamControllerStateInternal_t
{
// Controller Type for this Controller State
@@ -1018,8 +1025,9 @@ static SDL_bool HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_J
InitializeSteamControllerPacketAssembler(&ctx->m_assembler);
/* Initialize the joystick capabilities */
joystick->nbuttons = 17;
joystick->nbuttons = SDL_GAMEPAD_NUM_STEAM_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);
@@ -1114,6 +1122,8 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
Uint64 timestamp = SDL_GetTicksNS();
if (ctx->m_state.ulButtons != ctx->m_last_state.ulButtons) {
Uint8 hat = 0;
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
(ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED);
@@ -1143,19 +1153,24 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
(ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1 + 0,
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_LEFT_PADDLE,
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1 + 1,
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_RIGHT_PADDLE,
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP,
(ctx->m_state.ulButtons & STEAM_TOUCH_0_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN,
(ctx->m_state.ulButtons & STEAM_TOUCH_3_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT,
(ctx->m_state.ulButtons & STEAM_TOUCH_2_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
(ctx->m_state.ulButtons & STEAM_TOUCH_1_MASK) ? SDL_PRESSED : SDL_RELEASED);
if (ctx->m_state.ulButtons & STEAM_TOUCH_0_MASK) {
hat |= SDL_HAT_UP;
}
if (ctx->m_state.ulButtons & STEAM_TOUCH_3_MASK) {
hat |= SDL_HAT_DOWN;
}
if (ctx->m_state.ulButtons & STEAM_TOUCH_2_MASK) {
hat |= SDL_HAT_LEFT;
}
if (ctx->m_state.ulButtons & STEAM_TOUCH_1_MASK) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (int)ctx->m_state.sTriggerL * 2 - 32768);

View File

@@ -32,6 +32,16 @@
#include "steam/controller_constants.h"
#include "steam/controller_structs.h"
enum
{
SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM = 11,
SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
SDL_GAMEPAD_NUM_STEAM_DECK_BUTTONS,
};
typedef enum
{
STEAMDECK_LBUTTON_R2 = 0x00000001,
@@ -248,6 +258,8 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
Uint64 timestamp = SDL_GetTicksNS();
if (pInReport->payload.deckState.ulButtons != ctx->last_button_state) {
Uint8 hat = 0;
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
@@ -268,7 +280,7 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1,
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM,
(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
@@ -276,23 +288,29 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1,
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1,
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2,
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2,
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) ? SDL_PRESSED : SDL_RELEASED);
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) {
hat |= SDL_HAT_UP;
}
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) {
hat |= SDL_HAT_DOWN;
}
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) {
hat |= SDL_HAT_LEFT;
}
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
ctx->last_button_state = pInReport->payload.deckState.ulButtons;
}
@@ -333,8 +351,9 @@ static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, S
SDL_AssertJoysticksLocked();
// Initialize the joystick capabilities
joystick->nbuttons = 20;
joystick->nbuttons = SDL_GAMEPAD_NUM_STEAM_DECK_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);

View File

@@ -63,6 +63,16 @@
#define SWITCH_ACCEL_SCALE_OFFSET 16384.0f
#define SWITCH_ACCEL_SCALE_MULT 4.0f
enum
{
SDL_GAMEPAD_BUTTON_SWITCH_SHARE = 11,
SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1,
SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1,
SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2,
SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2,
SDL_GAMEPAD_NUM_SWITCH_BUTTONS,
};
typedef enum
{
k_eSwitchInputReportIDs_SubcommandReply = 0x21,
@@ -1433,8 +1443,9 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
SDL_PlayerLEDHintChanged, ctx);
/* Initialize the joystick capabilities */
joystick->nbuttons = 20;
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
joystick->epowerlevel = device->is_bluetooth ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
/* Set up for input */
@@ -1671,51 +1682,42 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (packet->ucStickHat) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
if (packet->rgucJoystickLeft[0] != ctx->m_lastInputOnlyState.rgucJoystickLeft[0]) {
@@ -1769,51 +1771,42 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (packet->ucStickHat) {
case 0:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 2:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 4:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 6:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
axis = ApplySimpleStickCalibration(ctx, 0, 0, packet->sJoystickLeft[0]);
@@ -1882,17 +1875,29 @@ static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joyst
Uint8 data = packet->controllerState.rgucButtons[1];
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
Uint8 data = packet->controllerState.rgucButtons[2];
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
Uint8 hat = 0;
if (data & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data & 0x02) {
hat |= SDL_HAT_UP;
}
if (data & 0x04) {
hat |= SDL_HAT_RIGHT;
}
if (data & 0x08) {
hat |= SDL_HAT_LEFT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
axis = (data & 0x80) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
@@ -1926,8 +1931,8 @@ static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick,
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
@@ -1949,8 +1954,8 @@ static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joyst
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
axis = (data & 0x80) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
@@ -1984,8 +1989,8 @@ static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick,
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
@@ -2042,15 +2047,27 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
Uint8 data = packet->controllerState.rgucButtons[2];
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
Uint8 hat = 0;
if (data & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data & 0x02) {
hat |= SDL_HAT_UP;
}
if (data & 0x04) {
hat |= SDL_HAT_RIGHT;
}
if (data & 0x08) {
hat |= SDL_HAT_LEFT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
axis = (data & 0x80) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);

View File

@@ -187,8 +187,9 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL
SDL_PlayerLEDHintChanged, ctx);
/* Initialize the joystick capabilities */
joystick->nbuttons = 15;
joystick->nbuttons = 11;
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
@@ -269,10 +270,22 @@ static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_D
Uint64 timestamp = SDL_GetTicksNS();
if (ctx->last_state[2] != data[2]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
Uint8 hat = 0;
if (data[2] & 0x01) {
hat |= SDL_HAT_UP;
}
if (data[2] & 0x02) {
hat |= SDL_HAT_DOWN;
}
if (data[2] & 0x04) {
hat |= SDL_HAT_LEFT;
}
if (data[2] & 0x08) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);

View File

@@ -236,10 +236,22 @@ static void HIDAPI_DriverXbox360W_HandleStatePacket(SDL_Joystick *joystick, SDL_
Uint64 timestamp = SDL_GetTicksNS();
if (ctx->last_state[2] != data[2]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
Uint8 hat = 0;
if (data[2] & 0x01) {
hat |= SDL_HAT_UP;
}
if (data[2] & 0x02) {
hat |= SDL_HAT_DOWN;
}
if (data[2] & 0x04) {
hat |= SDL_HAT_LEFT;
}
if (data[2] & 0x08) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);

View File

@@ -49,6 +49,11 @@
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD -25058 /* Uint8 30 scaled to Sint16 full range */
enum
{
SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON = 11
};
/* Power on */
static const Uint8 xbox_init_power_on[] = {
0x05, 0x20, 0x00, 0x01, 0x00
@@ -417,7 +422,7 @@ static SDL_bool HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL
SDL_zeroa(ctx->last_state);
/* Initialize the joystick capabilities */
joystick->nbuttons = 15;
joystick->nbuttons = 11;
if (ctx->has_share_button) {
joystick->nbuttons += 1;
}
@@ -425,6 +430,7 @@ static SDL_bool HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL
joystick->nbuttons += 4;
}
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
joystick->nhats = 1;
if (!device->is_bluetooth) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
@@ -630,7 +636,7 @@ static void HIDAPI_DriverXboxOne_HandleUnmappedStatePacket(SDL_Joystick *joystic
}
if (ctx->last_paddle_state != data[paddle_index]) {
Uint8 nButton = (Uint8)(SDL_GAMEPAD_BUTTON_MISC1 + ctx->has_share_button); /* Next available button */
Uint8 nButton = (Uint8)(SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON + ctx->has_share_button); /* Next available button */
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
@@ -665,10 +671,22 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D
}
if (ctx->last_state[1] != data[1]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
Uint8 hat = 0;
if (data[2] & 0x01) {
hat |= SDL_HAT_UP;
}
if (data[2] & 0x02) {
hat |= SDL_HAT_DOWN;
}
if (data[2] & 0x04) {
hat |= SDL_HAT_LEFT;
}
if (data[2] & 0x08) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
if (ctx->vendor_id == USB_VENDOR_RAZER && ctx->product_id == USB_PRODUCT_RAZER_ATROX) {
/* The Razer Atrox has the right and left shoulder bits reversed */
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
@@ -690,19 +708,19 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D
*/
if (size < 44) {
if (ctx->last_state[14] != data[14]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
} else if (size == 44) {
if (ctx->last_state[18] != data[18]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[18] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[18] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
} else if (size == 46) {
if (ctx->last_state[28] != data[28]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[28] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[28] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
} else if (size == 60) {
if (ctx->last_state[42] != data[42]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[42] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[42] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
}
}
@@ -785,7 +803,7 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D
}
if (ctx->last_paddle_state != data[paddle_index]) {
Uint8 nButton = (Uint8)(SDL_GAMEPAD_BUTTON_MISC1 + ctx->has_share_button); /* Next available button */
Uint8 nButton = (Uint8)(SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON + ctx->has_share_button); /* Next available button */
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
@@ -893,7 +911,7 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleButtons(Uint64 timestamp, SDL_Jo
if (ctx->has_share_button) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[15] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
} else {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[15] & 0x04) || (data[16] & 0x01)) ? SDL_PRESSED : SDL_RELEASED);
}
@@ -952,7 +970,7 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleButtons(Uint64 timestamp, SDL_Jo
}
if (ctx->last_paddle_state != data[paddle_index]) {
Uint8 nButton = SDL_GAMEPAD_BUTTON_MISC1; /* Next available button */
Uint8 nButton = SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON; /* Next available button */
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
@@ -980,47 +998,38 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleStatePacket(SDL_Joystick *joysti
}
if (ctx->last_state[13] != data[13]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 hat;
switch (data[13]) {
case 1:
dpad_up = SDL_TRUE;
hat = SDL_HAT_UP;
break;
case 2:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHTUP;
break;
case 3:
dpad_right = SDL_TRUE;
hat = SDL_HAT_RIGHT;
break;
case 4:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_RIGHTDOWN;
break;
case 5:
dpad_down = SDL_TRUE;
hat = SDL_HAT_DOWN;
break;
case 6:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
hat = SDL_HAT_LEFTDOWN;
break;
case 7:
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFT;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
hat = SDL_HAT_LEFTUP;
break;
default:
hat = SDL_HAT_CENTERED;
break;
}
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
axis = ((int)SDL_SwapLE16(*(Sint16 *)(&data[9])) * 64) - 32768;