Remove newlines from log messages
This commit is contained in:
committed by
Sam Lantinga
parent
17625e20df
commit
718034f5fa
@@ -62,31 +62,31 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv)
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/* Load the SDL library */
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_SUCCESS;
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}
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if (!SDL_CreateWindowAndRenderer("testaudiorecording", 320, 240, 0, &window, &renderer)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window and renderer: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window and renderer: %s", SDL_GetError());
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return SDL_APP_SUCCESS;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
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devices = SDL_GetAudioRecordingDevices(NULL);
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for (i = 0; devices[i] != 0; i++) {
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const char *name = SDL_GetAudioDeviceName(devices[i]);
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SDL_Log(" Recording device #%d: '%s'\n", i, name);
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SDL_Log(" Recording device #%d: '%s'", i, name);
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if (devname && (SDL_strcmp(devname, name) == 0)) {
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want_device = devices[i];
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}
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}
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if (devname && (want_device == SDL_AUDIO_DEVICE_DEFAULT_RECORDING)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Didn't see a recording device named '%s', using the system default instead.\n", devname);
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Didn't see a recording device named '%s', using the system default instead.", devname);
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devname = NULL;
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}
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@@ -96,10 +96,10 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv)
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open your recording devices second in case you land in those bizarre
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circumstances. */
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SDL_Log("Opening default playback device...\n");
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SDL_Log("Opening default playback device...");
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device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!", SDL_GetError());
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SDL_free(devices);
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return SDL_APP_FAILURE;
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}
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@@ -107,23 +107,23 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv)
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SDL_GetAudioDeviceFormat(device, &outspec, NULL);
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stream_out = SDL_CreateAudioStream(&outspec, &outspec);
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if (!stream_out) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for playback: %s!\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for playback: %s!", SDL_GetError());
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SDL_free(devices);
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return SDL_APP_FAILURE;
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} else if (!SDL_BindAudioStream(device, stream_out)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for playback: %s!\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for playback: %s!", SDL_GetError());
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SDL_free(devices);
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return SDL_APP_FAILURE;
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}
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SDL_Log("Opening recording device %s%s%s...\n",
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SDL_Log("Opening recording device %s%s%s...",
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devname ? "'" : "",
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devname ? devname : "[[default]]",
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devname ? "'" : "");
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device = SDL_OpenAudioDevice(want_device, NULL);
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for recording: %s!\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for recording: %s!", SDL_GetError());
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SDL_free(devices);
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return SDL_APP_FAILURE;
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}
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@@ -132,16 +132,16 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv)
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SDL_GetAudioDeviceFormat(device, &inspec, NULL);
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stream_in = SDL_CreateAudioStream(&inspec, &inspec);
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if (!stream_in) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for recording: %s!\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for recording: %s!", SDL_GetError());
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return SDL_APP_FAILURE;
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} else if (!SDL_BindAudioStream(device, stream_in)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for recording: %s!\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for recording: %s!", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_SetAudioStreamFormat(stream_in, NULL, &outspec); /* make sure we output at the playback format. */
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SDL_Log("Ready! Hold down mouse or finger to record!\n");
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SDL_Log("Ready! Hold down mouse or finger to record!");
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return SDL_APP_CONTINUE;
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}
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@@ -185,10 +185,10 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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Uint8 buf[1024];
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const int br = SDL_GetAudioStreamData(stream_in, buf, sizeof(buf));
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if (br < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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} else if (!SDL_PutAudioStreamData(stream_out, buf, br)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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}
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@@ -198,7 +198,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_Log("Shutting down.\n");
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SDL_Log("Shutting down.");
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const SDL_AudioDeviceID devid_in = SDL_GetAudioStreamDevice(stream_in);
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const SDL_AudioDeviceID devid_out = SDL_GetAudioStreamDevice(stream_out);
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SDL_CloseAudioDevice(devid_in); /* !!! FIXME: use SDL_OpenAudioDeviceStream instead so we can dump this. */
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