Remove newlines from log messages

This commit is contained in:
nightmareci
2025-01-22 12:59:57 -08:00
committed by Sam Lantinga
parent 17625e20df
commit 718034f5fa
123 changed files with 1143 additions and 1118 deletions

View File

@@ -145,7 +145,9 @@ static bool CompileShader(GLhandleARB shader, const char *source)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
} else {
pglGetInfoLogARB(shader, length, NULL, info);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to compile shader:\n%s\n%s", source, info);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to compile shader:");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", source);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", info);
SDL_free(info);
}
return false;
@@ -173,7 +175,8 @@ static bool LinkProgram(ShaderData *data)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
} else {
pglGetInfoLogARB(data->program, length, NULL, info);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to link program:\n%s", info);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to link program:");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", info);
SDL_free(info);
}
return false;
@@ -279,7 +282,7 @@ static bool InitShaders(void)
/* Compile all the shaders */
for (i = 0; i < NUM_SHADERS; ++i) {
if (!CompileShaderProgram(&shaders[i])) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to compile shader!\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to compile shader!");
return false;
}
}
@@ -480,20 +483,20 @@ int main(int argc, char **argv)
/* Initialize SDL for video output */
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s", SDL_GetError());
exit(1);
}
/* Create a 640x480 OpenGL screen */
window = SDL_CreateWindow("Shader Demo", 640, 480, SDL_WINDOW_OPENGL);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s", SDL_GetError());
SDL_Quit();
exit(2);
}
if (!SDL_GL_CreateContext(window)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL context: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL context: %s", SDL_GetError());
SDL_Quit();
exit(2);
}
@@ -503,7 +506,7 @@ int main(int argc, char **argv)
SDL_free(filename);
if (!surface) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to load icon.bmp: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to load icon.bmp: %s", SDL_GetError());
SDL_Quit();
exit(3);
}
@@ -513,9 +516,9 @@ int main(int argc, char **argv)
/* Loop, drawing and checking events */
InitGL(640, 480);
if (InitShaders()) {
SDL_Log("Shaders supported, press SPACE to cycle them.\n");
SDL_Log("Shaders supported, press SPACE to cycle them.");
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Shaders not supported!\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Shaders not supported!");
}
done = 0;
while (!done) {
@@ -549,7 +552,7 @@ int main(int argc, char **argv)
int main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system");
return 1;
}