Remove newlines from log messages
This commit is contained in:
committed by
Sam Lantinga
parent
17625e20df
commit
718034f5fa
@@ -145,7 +145,9 @@ static bool CompileShader(GLhandleARB shader, const char *source)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
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} else {
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pglGetInfoLogARB(shader, length, NULL, info);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to compile shader:\n%s\n%s", source, info);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to compile shader:");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", source);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", info);
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SDL_free(info);
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}
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return false;
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@@ -173,7 +175,8 @@ static bool LinkProgram(ShaderData *data)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
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} else {
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pglGetInfoLogARB(data->program, length, NULL, info);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to link program:\n%s", info);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to link program:");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", info);
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SDL_free(info);
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}
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return false;
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@@ -279,7 +282,7 @@ static bool InitShaders(void)
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/* Compile all the shaders */
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for (i = 0; i < NUM_SHADERS; ++i) {
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if (!CompileShaderProgram(&shaders[i])) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to compile shader!\n");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to compile shader!");
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return false;
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}
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}
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@@ -480,20 +483,20 @@ int main(int argc, char **argv)
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/* Initialize SDL for video output */
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s", SDL_GetError());
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exit(1);
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}
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/* Create a 640x480 OpenGL screen */
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window = SDL_CreateWindow("Shader Demo", 640, 480, SDL_WINDOW_OPENGL);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s", SDL_GetError());
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SDL_Quit();
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exit(2);
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}
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if (!SDL_GL_CreateContext(window)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL context: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL context: %s", SDL_GetError());
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SDL_Quit();
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exit(2);
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}
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@@ -503,7 +506,7 @@ int main(int argc, char **argv)
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SDL_free(filename);
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if (!surface) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to load icon.bmp: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to load icon.bmp: %s", SDL_GetError());
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SDL_Quit();
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exit(3);
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}
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@@ -513,9 +516,9 @@ int main(int argc, char **argv)
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/* Loop, drawing and checking events */
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InitGL(640, 480);
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if (InitShaders()) {
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SDL_Log("Shaders supported, press SPACE to cycle them.\n");
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SDL_Log("Shaders supported, press SPACE to cycle them.");
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Shaders not supported!\n");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Shaders not supported!");
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}
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done = 0;
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while (!done) {
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@@ -549,7 +552,7 @@ int main(int argc, char **argv)
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int main(int argc, char *argv[])
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system");
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return 1;
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}
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