Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
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@@ -967,6 +967,7 @@ SDL_GL_SwapWindow() returns 0 if the function succeeds or a negative error code
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SDL_GL_GetSwapInterval() takes the interval as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error.
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The following functions have been renamed:
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* SDL_GetDisplayDPI() => SDL_GetDisplayPhysicalDPI()
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* SDL_GetPointDisplayIndex() => SDL_GetDisplayIndexForPoint()
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* SDL_GetRectDisplayIndex() => SDL_GetDisplayIndexForRect()
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