Copy pen handling code from SDLSurface to SDLControllerManager
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@@ -705,9 +705,14 @@ class SDLGenericMotionListener_API14 implements View.OnGenericMotionListener {
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x = event.getX(i);
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x = event.getX(i);
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y = event.getY(i);
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y = event.getY(i);
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float p = event.getPressure(i);
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float p = event.getPressure(i);
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if (p > 1.0f) {
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// may be larger than 1.0f on some devices
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// see the documentation of getPressure(i)
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p = 1.0f;
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}
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// BUTTON_STYLUS_PRIMARY is 2^5, so shift by 4
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// BUTTON_STYLUS_PRIMARY is 2^5, so shift by 4, and apply SDL_PEN_INPUT_DOWN/SDL_PEN_INPUT_ERASER_TIP
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int buttons = event.getButtonState() >> 4;
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int buttons = (event.getButtonState() >> 4) | (1 << (toolType == MotionEvent.TOOL_TYPE_STYLUS ? 0 : 30));
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SDLActivity.onNativePen(event.getPointerId(i), buttons, action, x, y, p);
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SDLActivity.onNativePen(event.getPointerId(i), buttons, action, x, y, p);
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consumed = true;
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consumed = true;
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