Fix using wrong variable by mistake
This commit is contained in:
@@ -2619,7 +2619,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
|
|||||||
} else {
|
} else {
|
||||||
const char *hint_value = SDL_GetHint(hint);
|
const char *hint_value = SDL_GetHint(hint);
|
||||||
if (!hint_value) {
|
if (!hint_value) {
|
||||||
hint_value = SDL_getenv_unsafe(hint_value);
|
hint_value = SDL_getenv_unsafe(hint);
|
||||||
}
|
}
|
||||||
value = SDL_GetStringBoolean(hint_value, default_value);
|
value = SDL_GetStringBoolean(hint_value, default_value);
|
||||||
if (negate) {
|
if (negate) {
|
||||||
|
|||||||
Reference in New Issue
Block a user