The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter. This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
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@@ -252,28 +252,34 @@ static void loop(void)
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SDLTest_TextWindowAddText(textwin, "%s", event.text.text);
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break;
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case SDL_EVENT_FINGER_DOWN:
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if (SDL_TextInputActive()) {
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{
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SDL_Window *window = SDL_GetWindowFromID(event.tfinger.windowID);
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if (SDL_TextInputActive(window)) {
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SDL_Log("Stopping text input\n");
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SDL_StopTextInput();
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SDL_StopTextInput(window);
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} else {
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SDL_Log("Starting text input\n");
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SDL_StartTextInput();
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SDL_StartTextInput(window);
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}
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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{
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SDL_Window *window = SDL_GetWindowFromID(event.button.windowID);
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/* Left button quits the app, other buttons toggles text input */
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if (event.button.button == SDL_BUTTON_LEFT) {
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done = 1;
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} else {
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if (SDL_TextInputActive()) {
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if (SDL_TextInputActive(window)) {
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SDL_Log("Stopping text input\n");
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SDL_StopTextInput();
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SDL_StopTextInput(window);
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} else {
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SDL_Log("Starting text input\n");
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SDL_StartTextInput();
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SDL_StartTextInput(window);
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}
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}
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break;
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}
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case SDL_EVENT_KEYMAP_CHANGED:
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SDL_Log("Keymap changed!\n");
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PrintKeymap();
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@@ -356,9 +362,9 @@ int main(int argc, char *argv[])
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input_rect.y = h / 4;
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input_rect.w = w / 2;
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input_rect.h = h / 2;
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SDL_SetTextInputRect(&input_rect);
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SDL_SetTextInputRect(state->windows[0], &input_rect);
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SDL_StartTextInput();
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SDL_StartTextInput(state->windows[0]);
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/* Print initial state */
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SDL_PumpEvents();
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