The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter. This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
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@@ -336,36 +336,38 @@ static int keyboard_getSetModState(void *arg)
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*/
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static int keyboard_startStopTextInput(void *arg)
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{
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SDL_Window *window = SDL_GetKeyboardFocus();
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/* Start-Stop */
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SDL_StartTextInput();
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SDL_StartTextInput(window);
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SDLTest_AssertPass("Call to SDL_StartTextInput()");
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SDL_StopTextInput();
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SDL_StopTextInput(window);
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SDLTest_AssertPass("Call to SDL_StopTextInput()");
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/* Stop-Start */
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SDL_StartTextInput();
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SDL_StartTextInput(window);
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SDLTest_AssertPass("Call to SDL_StartTextInput()");
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/* Start-Start */
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SDL_StartTextInput();
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SDL_StartTextInput(window);
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SDLTest_AssertPass("Call to SDL_StartTextInput()");
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/* Stop-Stop */
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SDL_StopTextInput();
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SDL_StopTextInput(window);
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SDLTest_AssertPass("Call to SDL_StopTextInput()");
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SDL_StopTextInput();
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SDL_StopTextInput(window);
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SDLTest_AssertPass("Call to SDL_StopTextInput()");
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return TEST_COMPLETED;
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}
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/* Internal function to test SDL_SetTextInputRect */
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static void testSetTextInputRect(SDL_Rect refRect)
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static void testSetTextInputRect(SDL_Window *window, SDL_Rect refRect)
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{
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SDL_Rect testRect;
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testRect = refRect;
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SDL_SetTextInputRect(&testRect);
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SDL_SetTextInputRect(window, &testRect);
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SDLTest_AssertPass("Call to SDL_SetTextInputRect with refRect(x:%d,y:%d,w:%d,h:%d)", refRect.x, refRect.y, refRect.w, refRect.h);
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SDLTest_AssertCheck(
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(refRect.x == testRect.x) && (refRect.y == testRect.y) && (refRect.w == testRect.w) && (refRect.h == testRect.h),
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@@ -381,6 +383,7 @@ static void testSetTextInputRect(SDL_Rect refRect)
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*/
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static int keyboard_setTextInputRect(void *arg)
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{
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SDL_Window *window = SDL_GetKeyboardFocus();
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SDL_Rect refRect;
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/* Normal visible refRect, origin inside */
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@@ -388,66 +391,66 @@ static int keyboard_setTextInputRect(void *arg)
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refRect.y = SDLTest_RandomIntegerInRange(1, 50);
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refRect.w = SDLTest_RandomIntegerInRange(10, 50);
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refRect.h = SDLTest_RandomIntegerInRange(10, 50);
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* Normal visible refRect, origin 0,0 */
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refRect.x = 0;
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refRect.y = 0;
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refRect.w = SDLTest_RandomIntegerInRange(10, 50);
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refRect.h = SDLTest_RandomIntegerInRange(10, 50);
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* 1Pixel refRect */
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refRect.x = SDLTest_RandomIntegerInRange(10, 50);
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refRect.y = SDLTest_RandomIntegerInRange(10, 50);
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refRect.w = 1;
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refRect.h = 1;
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* 0pixel refRect */
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refRect.x = 1;
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refRect.y = 1;
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refRect.w = 1;
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refRect.h = 0;
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* 0pixel refRect */
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refRect.x = 1;
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refRect.y = 1;
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refRect.w = 0;
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refRect.h = 1;
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* 0pixel refRect */
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refRect.x = 1;
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refRect.y = 1;
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refRect.w = 0;
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refRect.h = 0;
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* 0pixel refRect */
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refRect.x = 0;
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refRect.y = 0;
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refRect.w = 0;
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refRect.h = 0;
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* negative refRect */
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refRect.x = SDLTest_RandomIntegerInRange(-200, -100);
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refRect.y = SDLTest_RandomIntegerInRange(-200, -100);
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refRect.w = 50;
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refRect.h = 50;
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* oversized refRect */
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refRect.x = SDLTest_RandomIntegerInRange(1, 50);
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refRect.y = SDLTest_RandomIntegerInRange(1, 50);
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refRect.w = 5000;
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refRect.h = 5000;
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testSetTextInputRect(refRect);
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testSetTextInputRect(window, refRect);
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/* NULL refRect */
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SDL_SetTextInputRect(NULL);
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SDL_SetTextInputRect(window, NULL);
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SDLTest_AssertPass("Call to SDL_SetTextInputRect(NULL)");
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return TEST_COMPLETED;
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@@ -470,7 +473,7 @@ static int keyboard_setTextInputRectNegative(void *arg)
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#endif
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/* NULL refRect */
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SDL_SetTextInputRect(NULL);
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SDL_SetTextInputRect(SDL_GetKeyboardFocus(), NULL);
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SDLTest_AssertPass("Call to SDL_SetTextInputRect(NULL)");
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/* Some platforms set also an error message; so check it */
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