Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.

This commit is contained in:
chalonverse
2022-06-07 16:11:25 -07:00
committed by Sam Lantinga
parent 5abd676917
commit 7a335df9cf
4 changed files with 46 additions and 19 deletions

View File

@@ -3264,7 +3264,15 @@ CheckDIRECTX()
if test x$enable_directx = xyes; then
AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
AC_CHECK_HEADER(d3d12.h, have_d3d12=yes)
AC_MSG_CHECKING(for d3d12 Windows SDK version)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <winsdkver.h>
#include <sdkddkver.h>
#if WDK_NTDDI_VERSION < 0x0A000008
asdf
#endif
]],[])], [have_d3d12=yes],[])
AC_MSG_RESULT(have_d3d12)
AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes)