Sync SDL3 wiki -> headers.
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@@ -88,7 +88,7 @@ extern "C" {
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.1.3.
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameras
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*/
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@@ -97,7 +97,7 @@ typedef Uint32 SDL_CameraID;
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/**
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* The opaque structure used to identify an opened SDL camera.
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*
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* \since This struct is available since SDL 3.1.3.
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_Camera SDL_Camera;
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@@ -107,7 +107,7 @@ typedef struct SDL_Camera SDL_Camera;
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* Cameras often support multiple formats; each one will be encapsulated in
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* this struct.
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*
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* \since This struct is available since SDL 3.1.3.
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameraSupportedFormats
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* \sa SDL_GetCameraFormat
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@@ -125,7 +125,7 @@ typedef struct SDL_CameraSpec
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/**
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* The position of camera in relation to system device.
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*
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* \since This enum is available since SDL 3.1.3.
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameraPosition
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*/
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@@ -154,7 +154,7 @@ typedef enum SDL_CameraPosition
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameraDriver
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*/
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@@ -178,7 +178,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetNumCameraDrivers
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*/
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@@ -196,7 +196,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
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@@ -211,7 +211,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_OpenCamera
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*/
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@@ -249,7 +249,7 @@ extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameras
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* \sa SDL_OpenCamera
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@@ -265,7 +265,7 @@ extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameras
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*/
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@@ -284,7 +284,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameras
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*/
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@@ -330,7 +330,7 @@ extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraI
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameras
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* \sa SDL_GetCameraFormat
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@@ -363,7 +363,7 @@ extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_OpenCamera
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* \sa SDL_CloseCamera
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@@ -379,7 +379,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera)
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_OpenCamera
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*/
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@@ -394,7 +394,7 @@ extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
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@@ -418,7 +418,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_OpenCamera
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*/
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@@ -461,7 +461,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_Cam
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_ReleaseCameraFrame
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*/
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@@ -489,7 +489,7 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *cam
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_AcquireCameraFrame
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*/
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@@ -504,7 +504,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_
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* \threadsafety It is safe to call this function from any thread, but no
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* thread may reference `device` once this function is called.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_OpenCamera
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*/
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