camera: Renamed everything from "video capture" to "camera", wired to CMake.

This commit is contained in:
Ryan C. Gordon
2023-11-27 23:05:54 -05:00
parent f49ce4a15d
commit 7ae955ce68
26 changed files with 587 additions and 748 deletions

View File

@@ -953,22 +953,6 @@ SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),
SDL_DYNAPI_PROC(int,SDL_SetPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, void (SDLCALL *d)(void *userdata, void *value), void *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
SDL_DYNAPI_PROC(SDL_VideoCaptureDevice*,SDL_OpenVideoCapture,(SDL_VideoCaptureDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetVideoCaptureSpec,(SDL_VideoCaptureDevice *a, const SDL_VideoCaptureSpec *b, SDL_VideoCaptureSpec *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_VideoCaptureDevice*,SDL_OpenVideoCaptureWithSpec,(SDL_VideoCaptureDeviceID a, const SDL_VideoCaptureSpec *b, SDL_VideoCaptureSpec *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(const char*,SDL_GetVideoCaptureDeviceName,(SDL_VideoCaptureDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetVideoCaptureSpec,(SDL_VideoCaptureDevice *a, SDL_VideoCaptureSpec *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetVideoCaptureFormat,(SDL_VideoCaptureDevice *a, int b, Uint32 *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetNumVideoCaptureFormats,(SDL_VideoCaptureDevice *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetVideoCaptureFrameSize,(SDL_VideoCaptureDevice *a, Uint32 b, int c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_GetNumVideoCaptureFrameSizes,(SDL_VideoCaptureDevice *a, Uint32 b),(a,b),return)
SDL_DYNAPI_PROC(SDL_VideoCaptureStatus,SDL_GetVideoCaptureStatus,(SDL_VideoCaptureDevice *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_StartVideoCapture,(SDL_VideoCaptureDevice *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_AcquireVideoCaptureFrame,(SDL_VideoCaptureDevice *a, SDL_VideoCaptureFrame *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_ReleaseVideoCaptureFrame,(SDL_VideoCaptureDevice *a, SDL_VideoCaptureFrame *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_StopVideoCapture,(SDL_VideoCaptureDevice *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_CloseVideoCapture,(SDL_VideoCaptureDevice *a),(a),)
SDL_DYNAPI_PROC(SDL_VideoCaptureDeviceID*,SDL_GetVideoCaptureDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(SDL_PenID*,SDL_GetPens,(int *a),(a),return)
@@ -1023,3 +1007,19 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometryRawFloat,(SDL_Renderer *a, SDL_Texture *b,
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraDeviceID*,SDL_GetCameraDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraDevice*,SDL_OpenCamera,(SDL_CameraDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetCameraSpec,(SDL_CameraDevice *a, const SDL_CameraSpec *b, SDL_CameraSpec *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_CameraDevice*,SDL_OpenCameraWithSpec,(SDL_CameraDeviceID a, const SDL_CameraSpec *b, SDL_CameraSpec *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraDeviceName,(SDL_CameraDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraSpec,(SDL_CameraDevice *a, SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_CameraDevice *a, int b, Uint32 *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetNumCameraFormats,(SDL_CameraDevice *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraFrameSize,(SDL_CameraDevice *a, Uint32 b, int c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_GetNumCameraFrameSizes,(SDL_CameraDevice *a, Uint32 b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraStatus,SDL_GetCameraStatus,(SDL_CameraDevice *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_StartCamera,(SDL_CameraDevice *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_AcquireCameraFrame,(SDL_CameraDevice *a, SDL_CameraFrame *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_ReleaseCameraFrame,(SDL_CameraDevice *a, SDL_CameraFrame *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_StopCamera,(SDL_CameraDevice *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_CameraDevice *a),(a),)