Add a few include guards to private headers
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@@ -12,6 +12,9 @@
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/* Gamepad image */
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#ifndef gamepadutils_h_
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#define gamepadutils_h_
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typedef struct GamepadImage GamepadImage;
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typedef enum
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@@ -210,3 +213,5 @@ extern bool MappingHasBinding(const char *mapping, const char *binding);
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/* Clear any previous binding */
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extern char *ClearMappingBinding(char *mapping, const char *binding);
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#endif /* gamepadutils_h_ */
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