Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter Also added a generic SDL_RunApp() implementation for platforms that don't really need it. Some platforms (that use SDL_main but haven't been ported yet) are still missing, but are added in the following commits.
This commit is contained in:
committed by
Sam Lantinga
parent
1de559248e
commit
7bfc41db3c
@@ -72,7 +72,7 @@ typedef char* LPSTR;
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int
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console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
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{
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return SDL_Win32RunApp(SDL_main, NULL);
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return SDL_RunApp(0, NULL, SDL_main, NULL);
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}
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#else /* ANSI */
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@@ -81,7 +81,7 @@ console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
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int
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console_ansi_main(int argc, char *argv[])
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{
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return SDL_Win32RunApp(SDL_main, NULL);
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return SDL_RunApp(0, NULL, SDL_main, NULL);
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}
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#endif /* UNICODE/ANSI */
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@@ -91,11 +91,7 @@ console_ansi_main(int argc, char *argv[])
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int WINAPI
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WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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{
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#ifdef __GDK__
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return SDL_GDKRunApp(SDL_main, NULL);
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#else
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return SDL_Win32RunApp(SDL_main, NULL);
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#endif
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return SDL_RunApp(0, NULL, SDL_main, NULL);
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}
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#ifdef __cplusplus
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@@ -156,11 +152,11 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
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{
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return SDL_WinRTRunApp(SDL_main, NULL);
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return SDL_RunApp(0, NULL, SDL_main, NULL);
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}
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/* end of WinRT impl */
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#elif defined(__IOS__) || defined(__TVOS__)
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#elif defined(__IOS__) || defined(__TVOS__) || defined(__3DS__)
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#include <SDL3/begin_code.h>
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@@ -170,7 +166,7 @@ extern "C" {
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int main(int argc, char *argv[])
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{
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return SDL_UIKitRunApp(argc, argv, SDL_main);
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return SDL_RunApp(argc, argv, SDL_main, NULL);
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}
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#ifdef __cplusplus
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@@ -179,27 +175,7 @@ int main(int argc, char *argv[])
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#include <SDL3/close_code.h>
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/* end of __IOS__ and __TVOS__ impls */
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#elif defined(__3DS__)
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#include <SDL3/begin_code.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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int main(int argc, char *argv[])
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{
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return SDL_N3DSRunApp(argc, argv, SDL_main);
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}
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#include <SDL3/close_code.h>
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/* end of __3DS__ impl */
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/* end of __IOS__, __3DS__, __TVOS__ impls */
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/* TODO: remaining platforms */
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