API for pressure-sensitive pens + XInput2/Wayland

This patch adds an API for querying pressure-
sensitive pens, cf. SDL_pen.h:
- Enumerate all pens
- Get pen capabilities, names, GUIDs
- Distinguishes pens and erasers
- Distinguish attached and detached pens
- Pressure and tilt support
- Rotation, distance, throttle wheel support
  (throttle wheel untested)
- Pen type and meta-information reporting
  (partially tested)

Pen event reporting:
- Three new event structures: PenTip, PenMotion, and
  PenButton
- Report location with sub-pixel precision
- Include axis and button status, is-eraser flag

Internal pen tracker, intended to be independent
of platform APIs, cf. SDL_pen_c.h:
- Track known pens
- Handle pen hotplugging

Automatic test:
- testautomation_pen.c

Other features:
- XInput2 implementation, incl. hotplugging
- Wayland implementation, incl. hotplugging
- Backward compatibility: pen events default to
  emulating pens with mouse ID SDL_PEN_MOUSEID
- Can be toggled via SDL_HINT_PEN_NOT_MOUSE
- Test/demo program (testpen)
- Wacom pen feature identification by pen ID

Acknowledgements:
- Ping Cheng (Wacom) provided extensive feedback
  on Wacom pen features and detection so that
  hopefully untested Wacom devices have a
  realistic chance of working out of the box.
This commit is contained in:
Christoph Reichenbach
2023-08-27 06:20:29 +00:00
committed by Sam Lantinga
parent d3e43668d0
commit 7c80ac6df7
36 changed files with 5843 additions and 241 deletions

View File

@@ -34,6 +34,7 @@
#include <SDL3/SDL_joystick.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_pen.h>
#include <SDL3/SDL_quit.h>
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_touch.h>
@@ -113,6 +114,8 @@ typedef enum
SDL_EVENT_WINDOW_RESTORED, /**< Window has been restored to normal size and position */
SDL_EVENT_WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */
SDL_EVENT_WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */
SDL_EVENT_WINDOW_PEN_ENTER, /**< Window has gained focus of the pressure-sensitive pen with ID "data1" */
SDL_EVENT_WINDOW_PEN_LEAVE, /**< Window has lost focus of the pressure-sensitive pen with ID "data1" */
SDL_EVENT_WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_EVENT_WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_EVENT_WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */
@@ -191,6 +194,13 @@ typedef enum
/* Sensor events */
SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */
/* Pressure-sensitive pen events */
SDL_EVENT_PEN_DOWN = 0x1300, /**< Pressure-sensitive pen touched drawing surface */
SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */
SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen moved, or angle/pressure changed */
SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */
SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */
/* Render events */
SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
@@ -296,7 +306,7 @@ typedef struct SDL_MouseMotionEvent
Uint32 type; /**< ::SDL_EVENT_MOUSE_MOTION */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
Uint32 state; /**< The current button state */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
@@ -312,7 +322,7 @@ typedef struct SDL_MouseButtonEvent
Uint32 type; /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
@@ -329,7 +339,7 @@ typedef struct SDL_MouseWheelEvent
Uint32 type; /**< ::SDL_EVENT_MOUSE_WHEEL */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
@@ -512,6 +522,63 @@ typedef struct SDL_TouchFingerEvent
#define SDL_DROPEVENT_DATA_SIZE 64
/**
* Pressure-sensitive pen touched or stopped touching surface (event.ptip.*)
*/
typedef struct SDL_PenTipEvent
{
Uint32 type; /**< ::SDL_EVENT_PEN_DOWN or ::SDL_EVENT_PEN_UP */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint32 windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
Uint8 tip; /**< ::SDL_PEN_TIP_INK when using a regular pen tip, or ::SDL_PEN_TIP_ERASER if the pen is being used as an eraser (e.g., flipped to use the eraser tip) */
Uint8 state; /**< ::SDL_PRESSED on ::SDL_EVENT_PEN_DOWN and ::SDL_RELEASED on ::SDL_EVENT_PEN_UP */
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
} SDL_PenTipEvent;
/**
* Pressure-sensitive pen motion / pressure / angle event structure (event.pmotion.*)
*/
typedef struct SDL_PenMotionEvent
{
Uint32 type; /**< ::SDL_EVENT_PEN_MOTION */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint32 windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
Uint8 padding1;
Uint8 padding2;
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
} SDL_PenMotionEvent;
/**
* Pressure-sensitive pen button event structure (event.pbutton.*)
*/
typedef struct SDL_PenButtonEvent
{
Uint32 type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint32 windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
Uint8 button; /**< The pen button index (1 represents the pen tip for compatibility with mouse events) */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
} SDL_PenButtonEvent;
/**
* An event used to drop text or request a file open by the system (event.drop.*)
*
@@ -603,6 +670,9 @@ typedef union SDL_Event
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
SDL_PenTipEvent ptip; /**< Pen tip touching or leaving drawing surface */
SDL_PenMotionEvent pmotion; /**< Pen change in position, pressure, or angle */
SDL_PenButtonEvent pbutton; /**< Pen button press */
SDL_DropEvent drop; /**< Drag and drop event data */
SDL_ClipboardEvent clipboard; /**< Clipboard event data */

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@@ -1220,6 +1220,40 @@ extern "C" {
*/
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
/**
* Treat pen movement as separate from mouse movement
*
* By default, pens report both ::SDL_MouseMotionEvent and ::SDL_PenMotionEvent updates
* (analogously for button presses). This hint allows decoupling mouse and pen updates.
*
* This variable toggles between the following behaviour:
* "0" - (Default) Pen acts as a mouse with mouse ID ::SDL_PEN_MOUSEID.
* Use case: client application is not pen aware, user wants to
* use pen instead of mouse to interact.
* "1" - Pen reports mouse clicks and movement events but does not update
* SDL-internal mouse state (buttons pressed, current mouse location).
* Use case: client application is not pen aware, user frequently
* alternates between pen and "real" mouse.
* "2" - Pen reports no mouse events.
* Use case: pen-aware client application uses this hint to allow user to
* toggle between pen+mouse mode ("2") and pen-only mode ("1" or "0").
*/
#define SDL_HINT_PEN_NOT_MOUSE "SDL_HINT_PEN_NOT_MOUSE"
/**
* Pen mouse button emulation triggers only when the pen touches the tablet surface
*
* "0" - The pen reports mouse button press/release immediately when the pen
* button is pressed/released, and the pen tip touching the surface counts
* as left mouse button press.
* "1" - (Default) Mouse button presses are sent when the pen first touches
* the tablet (analogously for releases). Not pressing a pen button
* simulates mouse button 1, pressing the first pen button simulates
* mouse button 2 etc.; it is not possible to report multiple buttons
* as pressed at the same time.
*/
#define SDL_HINT_PEN_DELAY_MOUSE_BUTTON "SDL_HINT_PEN_DELAY_MOUSE_BUTTON"
/**
* Tell SDL not to catch the SIGINT or SIGTERM signals.
*

285
include/SDL3/SDL_pen.h Normal file
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@@ -0,0 +1,285 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_pen.h
*
* Include file for SDL pen event handling.
*
* This file describes operations for pressure-sensitive pen (stylus and/or eraser) handling, e.g., for input
* and drawing tablets or suitably equipped mobile / tablet devices.
*
* To get started with pens:
* - Listen to ::SDL_PenMotionEvent and ::SDL_PenButtonEvent
* - To avoid treating pen events as mouse events, ignore ::SDL_MouseMotionEvent and ::SDL_MouseButtonEvent
* whenever "which" == ::SDL_PEN_MOUSEID.
*
* This header file describes advanced functionality that can be useful for managing user configuration
* and understanding the capabilities of the attached pens.
*
* We primarily identify pens by ::SDL_PenID. The implementation makes a best effort to relate each :SDL_PenID
* to the same physical device during a session. Formerly valid ::SDL_PenID values remain valid
* even if a device disappears.
*
* For identifying pens across sessions, the API provides the type ::SDL_GUID .
*/
#ifndef SDL_pen_h_
#define SDL_pen_h_
#include "SDL_error.h"
#include "SDL_guid.h"
#include "SDL_stdinc.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Uint32 SDL_PenID; /**< SDL_PenIDs identify pens uniquely within a session */
#define SDL_PEN_INVALID ((Uint32)0) /**< Reserved invalid ::SDL_PenID is valid */
#define SDL_PEN_MOUSEID ((Uint32)-2) /**< Device ID for mouse events triggered by pen events */
#define SDL_PEN_INFO_UNKNOWN (-1) /**< Marks unknown information when querying the pen */
/**
* Pen axis indices
*
* Below are the valid indices to the "axis" array from ::SDL_PenMotionEvent and ::SDL_PenButtonEvent.
* The axis indices form a contiguous range of ints from 0 to ::SDL_PEN_AXIS_LAST, inclusive.
* All "axis[]" entries are either normalised to 0..1 or report a (positive or negative)
* angle in degrees, with 0.0 representing the centre.
* Not all pens/backends support all axes: unsupported entries are always "0.0f".
*
* To convert angles for tilt and rotation into vector representation, use
* \link SDL_sinf \endlink on the XTILT, YTILT, or ROTATION component, e.g., "SDL_sinf(xtilt * SDL_PI_F / 180.0)".
*/
typedef enum
{
SDL_PEN_AXIS_PRESSURE = 0, /**< Pen pressure. Unidirectional: 0..1.0 */
SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0..90.0 (left-to-right).
The physical max/min tilt may be smaller than -90.0 / 90.0, cf. \link SDL_PenCapabilityInfo \endlink */
SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0..90.0 (top-to-down).
The physical max/min tilt may be smaller than -90.0 / 90.0, cf. \link SDL_PenCapabilityInfo \endlink */
SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0..1.0 */
SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180..179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0..1.0 */
SDL_PEN_NUM_AXES, /**< Last valid axis index */
SDL_PEN_AXIS_LAST = SDL_PEN_NUM_AXES - 1 /**< Last axis index plus 1 */
} SDL_PenAxis;
/* Pen flags. These share a bitmask space with ::SDL_BUTTON_LEFT and friends. */
#define SDL_PEN_FLAG_DOWN_BIT_INDEX 13 /* Bit for storing that pen is touching the surface */
#define SDL_PEN_FLAG_INK_BIT_INDEX 14 /* Bit for storing has-non-eraser-capability status */
#define SDL_PEN_FLAG_ERASER_BIT_INDEX 15 /* Bit for storing is-eraser or has-eraser-capability property */
#define SDL_PEN_FLAG_AXIS_BIT_OFFSET 16 /* Bit for storing has-axis-0 property */
#define SDL_PEN_CAPABILITY(capbit) (1ul << (capbit))
#define SDL_PEN_AXIS_CAPABILITY(axis) SDL_PEN_CAPABILITY((axis) + SDL_PEN_FLAG_AXIS_BIT_OFFSET)
/**
* Pen tips
* @{
*/
#define SDL_PEN_TIP_INK SDL_PEN_FLAG_INK_BIT_INDEX /**< Regular pen tip (for drawing) touched the surface */
#define SDL_PEN_TIP_ERASER SDL_PEN_FLAG_ERASER_BIT_INDEX /**< Eraser pen tip touched the surface */
/** @} */
/**
* \defgroup SDL_PEN_CAPABILITIES Pen capabilities
* Pen capabilities reported by ::SDL_GetPenCapabilities
* @{
*/
#define SDL_PEN_DOWN_MASK SDL_PEN_CAPABILITY(SDL_PEN_FLAG_DOWN_BIT_INDEX) /**< Pen tip is currently touching the drawing surface. */
#define SDL_PEN_INK_MASK SDL_PEN_CAPABILITY(SDL_PEN_FLAG_INK_BIT_INDEX) /**< Pen has a regular drawing tip (::SDL_GetPenCapabilities). For events (::SDL_PenButtonEvent, ::SDL_PenMotionEvent, ::SDL_GetPenStatus) this flag is mutually exclusive with ::SDL_PEN_ERASER_MASK . */
#define SDL_PEN_ERASER_MASK SDL_PEN_CAPABILITY(SDL_PEN_FLAG_ERASER_BIT_INDEX) /**< Pen has an eraser tip (::SDL_GetPenCapabilities) or is being used as eraser (::SDL_PenButtonEvent , ::SDL_PenMotionEvent , ::SDL_GetPenStatus) */
#define SDL_PEN_AXIS_PRESSURE_MASK SDL_PEN_AXIS_CAPABILITY(SDL_PEN_AXIS_PRESSURE) /**< Pen provides pressure information in axis ::SDL_PEN_AXIS_PRESSURE */
#define SDL_PEN_AXIS_XTILT_MASK SDL_PEN_AXIS_CAPABILITY(SDL_PEN_AXIS_XTILT) /**< Pen provides horizontal tilt information in axis ::SDL_PEN_AXIS_XTILT */
#define SDL_PEN_AXIS_YTILT_MASK SDL_PEN_AXIS_CAPABILITY(SDL_PEN_AXIS_YTILT) /**< Pen provides vertical tilt information in axis ::SDL_PEN_AXIS_YTILT */
#define SDL_PEN_AXIS_DISTANCE_MASK SDL_PEN_AXIS_CAPABILITY(SDL_PEN_AXIS_DISTANCE) /**< Pen provides distance to drawing tablet in ::SDL_PEN_AXIS_DISTANCE */
#define SDL_PEN_AXIS_ROTATION_MASK SDL_PEN_AXIS_CAPABILITY(SDL_PEN_AXIS_ROTATION) /**< Pen provides barrel rotation information in axis ::SDL_PEN_AXIS_ROTATION */
#define SDL_PEN_AXIS_SLIDER_MASK SDL_PEN_AXIS_CAPABILITY(SDL_PEN_AXIS_SLIDER) /**< Pen provides slider / finger wheel or similar in axis ::SDL_PEN_AXIS_SLIDER */
#define SDL_PEN_AXIS_BIDIRECTIONAL_MASKS (SDL_PEN_AXIS_XTILT_MASK | SDL_PEN_AXIS_YTILT_MASK)
/**< Masks for all axes that may be bidirectional */
/** @} */
/**
* Pen types
*
* Some pens identify as a particular type of drawing device (e.g., an airbrush or a pencil).
*
*/
typedef enum
{
SDL_PEN_TYPE_ERASER = 1, /**< Eraser */
SDL_PEN_TYPE_PEN, /**< Generic pen; this is the default. */
SDL_PEN_TYPE_PENCIL, /**< Pencil */
SDL_PEN_TYPE_BRUSH, /**< Brush-like device */
SDL_PEN_TYPE_AIRBRUSH, /**< Airbrush device that "sprays" ink */
SDL_PEN_TYPE_LAST = SDL_PEN_TYPE_AIRBRUSH /**< Last valid pen type */
} SDL_PenSubtype;
/* Function prototypes */
/**
* Retrieves all pens that are connected to the system.
*
* Yields an array of ::SDL_PenID values. These identify and track pens throughout a session.
* To track pens across sessions (program restart), use ::SDL_GUID .
*
* \param[out] count The number of pens in the array (number of array elements minus 1, i.e., not
* counting the terminator 0).
*
* \returns A 0 terminated array of ::SDL_PenID values, or NULL on error.
* The array must be freed with ::SDL_free().
* On a NULL return, ::SDL_GetError() is set.
*
* \since This function is available since SDL 3.TBD
*/
extern DECLSPEC SDL_PenID *SDLCALL SDL_GetPens(int *count);
/**
* Retrieves the pen's current status.
*
* If the pen is detached (cf. ::SDL_PenConnected), this operation may return
* default values.
*
* \param instance_id The pen to query.
* \param[out] x Out-mode parameter for pen x coordinate. May be NULL.
* \param[out] y Out-mode parameter for pen y coordinate. May be NULL.
* \param[out] axes Out-mode parameter for axis information. May be null. The axes are in the same order as for
* ::SDL_PenAxis .
* \param num_axes Maximum number of axes to write to "axes".
*
* \returns a bit mask with the current pen button states (::SDL_BUTTON_LMASK etc.),
* possibly ::SDL_PEN_DOWN_MASK, and exactly one of
* ::SDL_PEN_INK_MASK or ::SDL_PEN_ERASER_MASK , or 0 on error (see ::SDL_GetError()).
*
* \since This function is available since SDL 3.TBD
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetPenStatus(SDL_PenID instance_id, float *x, float *y, float *axes, size_t num_axes);
/**
* Retrieves an ::SDL_PenID for the given ::SDL_GUID.
*
* \param guid A pen GUID.
*
* \returns A valid ::SDL_PenID, or ::SDL_PEN_INVALID if there is no matching SDL_PenID.
*
* \since This function is available since SDL 3.TBD
*
* \sa SDL_GUID()
*/
extern DECLSPEC SDL_PenID SDLCALL SDL_GetPenFromGUID(SDL_GUID guid);
/**
* Retrieves the ::SDL_GUID for a given ::SDL_PenID.
*
* \param instance_id The pen to query.
*
* \returns The corresponding pen GUID; persistent across multiple sessions.
* If "instance_id" is ::SDL_PEN_INVALID, returns an all-zeroes GUID.
*
* \since This function is available since SDL 3.TBD
*
* \sa SDL_PenForID()
*/
extern DECLSPEC SDL_GUID SDLCALL SDL_GetPenGUID(SDL_PenID instance_id);
/**
* Checks whether a pen is still attached.
*
* If a pen is detached, it will not show up for ::SDL_GetPens().
* Other operations will still be available but may return default values.
*
* \param instance_id A pen ID.
* \returns SDL_TRUE if "instance_id" is valid and the corresponding pen is attached, or
* SDL_FALSE otherwise.
*
* \since This function is available since SDL 3.TBD
*/
extern DECLSPEC SDL_bool SDLCALL SDL_PenConnected(SDL_PenID instance_id);
/**
* Retrieves a human-readable description for a ::SDL_PenID.
*
* \param instance_id The pen to query.
*
* \returns A string that contains the name of the pen, intended for human consumption.
* The string might or might not be localised, depending on platform settings.
* It is not guaranteed to be unique; use ::SDL_GetPenGUID() for (best-effort)
* unique identifiers.
* The pointer is managed by the SDL pen subsystem and must not be deallocated.
* The pointer remains valid until SDL is shut down.
* Returns NULL on error (cf. ::SDL_GetError())
*
* \since This function is available since SDL 3.TBD
*/
extern DECLSPEC const char *SDLCALL SDL_GetPenName(SDL_PenID instance_id);
/**
* Pen capabilities, as reported by ::SDL_GetPenCapabilities()
*/
typedef struct SDL_PenCapabilityInfo
{
float max_tilt; /**< Physical maximum tilt angle, for XTILT and YTILT, or SDL_PEN_INFO_UNKNOWN . Pens cannot typically tilt all the way to 90 degrees, so this value is usually less than 90.0. */
Uint32 wacom_id; /**< For Wacom devices: wacom tool type ID, otherwise 0 (useful e.g. with libwacom) */
Sint8 num_buttons; /**< Number of pen buttons (not counting the pen tip), or SDL_PEN_INFO_UNKNOWN */
} SDL_PenCapabilityInfo;
/**
* Retrieves capability flags for a given ::SDL_PenID.
*
* \param instance_id The pen to query.
* \param[out] capabilities Detail information about pen capabilities, such as the number of buttons
*
* \returns a set of capability flags, cf. \link SDL_PEN_CAPABILITIES \endlink. Returns 0 on error
* (cf. ::SDL_GetError())
*
* \since This function is available since SDL 3.TBD
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetPenCapabilities(SDL_PenID instance_id, SDL_PenCapabilityInfo *capabilities);
/**
* Retrieves the pen type for a given ::SDL_PenID.
*
* \param instance_id The pen to query.
* \returns The corresponding pen type (cf. ::SDL_PenSubtype) or 0 on error. Note that the pen type does not
* dictate whether the pen tip is ::SDL_PEN_TIP_INK or ::SDL_PEN_TIP_ERASER; to determine whether a pen
* is being used for drawing or in eraser mode, check either the pen tip on ::SDL_EVENT_PEN_DOWN, or the
* flag ::SDL_PEN_ERASER_MASK in the pen state.
* \since This function is available since SDL 3.TBD
*/
extern DECLSPEC SDL_PenSubtype SDLCALL SDL_GetPenType(SDL_PenID instance_id);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* SDL_pen_h_ */
/* vi: set ts=4 sw=4 expandtab: */