Sync SDL3 wiki -> header
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@@ -1310,6 +1310,12 @@ typedef struct SDL_GPUViewport
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* A structure specifying parameters related to transferring data to or from a
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* A structure specifying parameters related to transferring data to or from a
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* texture.
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* texture.
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*
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*
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* If either of `pixels_per_row` or `rows_per_layer` is zero, then width and
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* height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture
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*
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* / SDL_DownloadFromGPUTexture are used as default values respectively and
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* data is considered to be tightly packed.
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*
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* \since This struct is available since SDL 3.2.0.
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* \since This struct is available since SDL 3.2.0.
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*
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*
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_UploadToGPUTexture
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