Added SDL_modf() and SDL_modff()

This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;

/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;

/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
    ...
}
This commit is contained in:
Sam Lantinga
2022-12-29 21:39:08 -08:00
parent ead4f122e4
commit 7f23d71b6a
20 changed files with 149 additions and 7 deletions

View File

@@ -962,8 +962,8 @@ if(SDL_LIBC)
_stricmp _strnicmp sscanf
acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf
log logf log10 log10f lround lroundf pow powf round roundf scalbn scalbnf
sin sinf sqrt sqrtf tan tanf trunc truncf)
log logf log10 log10f lround lroundf modf modff pow powf round roundf
scalbn scalbnf sin sinf sqrt sqrtf tan tanf trunc truncf)
string(TOUPPER ${_FN} _UPPER)
set(HAVE_${_UPPER} 1)
endforeach()