Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
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@@ -252,7 +252,7 @@ static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned
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static void MoveSprite(void)
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{
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SDL_FRect viewport;
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SDL_Rect viewport;
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SDL_FRect *position, *velocity;
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int i;
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@@ -1484,12 +1484,12 @@ int main(int argc, char *argv[])
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}
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/* Position sprites and set their velocities */
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SDL_FRect viewport;
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SDL_Rect viewport;
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SDL_GetRenderViewport(renderer, &viewport);
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srand((unsigned int)time(NULL));
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for (i = 0; i < num_sprites; ++i) {
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positions[i].x = (float)(rand() % (int)(viewport.w - sprite_w));
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positions[i].y = (float)(rand() % (int)(viewport.h - sprite_h));
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positions[i].x = (float)(rand() % (viewport.w - sprite_w));
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positions[i].y = (float)(rand() % (viewport.h - sprite_h));
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positions[i].w = (float)sprite_w;
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positions[i].h = (float)sprite_h;
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velocities[i].x = 0.0f;
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