Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
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@@ -65,7 +65,7 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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{
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float sprite_w, sprite_h;
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int i;
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SDL_FRect viewport;
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SDL_Rect viewport;
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SDL_FRect *position, *velocity;
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/* Query the sizes */
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