Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
This commit is contained in:
@@ -49,14 +49,14 @@ quit(int rc)
|
||||
|
||||
static void Draw(DrawState *s)
|
||||
{
|
||||
SDL_FRect viewport;
|
||||
SDL_Rect viewport;
|
||||
SDL_Texture *target;
|
||||
SDL_FPoint *center = NULL;
|
||||
SDL_FPoint origin = { 0.0f, 0.0f };
|
||||
|
||||
SDL_GetRenderViewport(s->renderer, &viewport);
|
||||
|
||||
target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, (int)viewport.w, (int)viewport.h);
|
||||
target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
|
||||
SDL_SetRenderTarget(s->renderer, target);
|
||||
|
||||
/* Draw the background */
|
||||
@@ -75,8 +75,8 @@ static void Draw(DrawState *s)
|
||||
s->scale_direction = 1;
|
||||
}
|
||||
}
|
||||
s->sprite_rect.x = ((viewport.w - s->sprite_rect.w) / 2);
|
||||
s->sprite_rect.y = ((viewport.h - s->sprite_rect.h) / 2);
|
||||
s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
|
||||
s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
|
||||
|
||||
SDL_RenderTextureRotated(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, SDL_FLIP_NONE);
|
||||
|
||||
@@ -135,7 +135,6 @@ int main(int argc, char *argv[])
|
||||
drawstates = SDL_stack_alloc(DrawState, state->num_windows);
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
DrawState *drawstate = &drawstates[i];
|
||||
float w, h;
|
||||
|
||||
drawstate->window = state->windows[i];
|
||||
drawstate->renderer = state->renderers[i];
|
||||
@@ -144,9 +143,7 @@ int main(int argc, char *argv[])
|
||||
if (!drawstate->sprite || !drawstate->background) {
|
||||
quit(2);
|
||||
}
|
||||
SDL_GetTextureSize(drawstate->sprite, &w, &h);
|
||||
drawstate->sprite_rect.w = w;
|
||||
drawstate->sprite_rect.h = h;
|
||||
SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
|
||||
drawstate->scale_direction = 1;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user