Backed out the viewport and cliprect changes in 9fb5a9ccac

This ended up being lots of application code churn without any real benefit in practice.
This commit is contained in:
Sam Lantinga
2024-06-12 19:08:06 -07:00
parent b2ccfc0b6f
commit 80a907e0e6
28 changed files with 238 additions and 275 deletions

View File

@@ -79,7 +79,7 @@ static int LoadSprite(const char *file)
static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
{
int i;
SDL_FRect viewport;
SDL_Rect viewport;
SDL_FRect temp;
SDL_FRect *position, *velocity;
@@ -120,9 +120,9 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderPoint(renderer, 0.0f, 0.0f);
SDL_RenderPoint(renderer, (viewport.w - 1), 0.0f);
SDL_RenderPoint(renderer, 0.0f, (viewport.h - 1));
SDL_RenderPoint(renderer, (viewport.w - 1), (viewport.h - 1));
SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);