Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
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@@ -79,7 +79,7 @@ static int LoadSprite(const char *file)
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static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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{
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int i;
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SDL_FRect viewport;
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SDL_Rect viewport;
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SDL_FRect temp;
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SDL_FRect *position, *velocity;
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@@ -120,9 +120,9 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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/* Test points */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
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SDL_RenderPoint(renderer, 0.0f, 0.0f);
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SDL_RenderPoint(renderer, (viewport.w - 1), 0.0f);
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SDL_RenderPoint(renderer, 0.0f, (viewport.h - 1));
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SDL_RenderPoint(renderer, (viewport.w - 1), (viewport.h - 1));
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SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
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SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
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SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
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/* Test horizontal and vertical lines */
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SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
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