Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
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@@ -225,7 +225,8 @@ static void loop(void)
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SDL_Renderer *renderer = state->renderers[i];
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if (window && renderer) {
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float y = 0.0f;
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SDL_FRect viewport, menurect;
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SDL_Rect viewport;
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SDL_FRect menurect;
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SDL_GetRenderViewport(renderer, &viewport);
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@@ -237,8 +238,8 @@ static void loop(void)
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menurect.x = 0.0f;
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menurect.y = y;
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menurect.w = viewport.w;
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menurect.h = viewport.h - y;
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menurect.w = (float)viewport.w;
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menurect.h = (float)viewport.h - y;
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draw_modes_menu(window, renderer, menurect);
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SDL_Delay(16);
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