Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512 Fixes https://github.com/libsdl-org/SDL/issues/6731
This commit is contained in:
@@ -28,54 +28,24 @@
|
||||
#include <timer.h>
|
||||
#include <sys/time.h>
|
||||
|
||||
static uint64_t start;
|
||||
static SDL_bool ticks_started = SDL_FALSE;
|
||||
|
||||
void SDL_TicksInit(void)
|
||||
{
|
||||
if (ticks_started) {
|
||||
return;
|
||||
}
|
||||
ticks_started = SDL_TRUE;
|
||||
|
||||
start = GetTimerSystemTime();
|
||||
}
|
||||
|
||||
void SDL_TicksQuit(void)
|
||||
{
|
||||
ticks_started = SDL_FALSE;
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetTicks64(void)
|
||||
{
|
||||
uint64_t now;
|
||||
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
now = GetTimerSystemTime();
|
||||
return (Uint64)((now - start) / (kBUSCLK / CLOCKS_PER_SEC));
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
return SDL_GetTicks64();
|
||||
return GetTimerSystemTime();
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
return 1000;
|
||||
return kBUSCLK;
|
||||
}
|
||||
|
||||
void SDL_Delay(Uint32 ms)
|
||||
void SDL_DelayNS(Uint64 ns)
|
||||
{
|
||||
struct timespec tv = { 0 };
|
||||
tv.tv_sec = ms / 1000;
|
||||
tv.tv_nsec = (ms % 1000) * 1000000;
|
||||
struct timespec tv;
|
||||
tv.tv_sec = (ns / SDL_NS_PER_SECOND);
|
||||
tv.tv_nsec = (ns % SDL_NS_PER_SECOND);
|
||||
nanosleep(&tv, NULL);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user