Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512 Fixes https://github.com/libsdl-org/SDL/issues/6731
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@@ -164,7 +164,7 @@ static int s_nNumAxes;
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static AxisState *s_arrAxisState;
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static int s_iCurrentBinding;
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static Uint32 s_unPendingAdvanceTime;
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static Uint64 s_unPendingAdvanceTime;
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static SDL_bool s_bBindingComplete;
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static SDL_Window *window;
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@@ -354,7 +354,7 @@ WatchJoystick(SDL_Joystick *joystick)
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SDL_Event event;
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SDL_Rect dst;
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Uint8 alpha = 200, alpha_step = -1;
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Uint32 alpha_ticks = 0;
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Uint64 alpha_ticks = 0;
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SDL_JoystickID nJoystickID;
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background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
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@@ -409,7 +409,7 @@ WatchJoystick(SDL_Joystick *joystick)
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dst.y = s_arrBindingDisplay[iElement].y;
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SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
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if (SDL_GetTicks() - alpha_ticks > 5) {
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if (SDL_GetTicks() >= (alpha_ticks + 5)) {
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alpha_ticks = SDL_GetTicks();
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alpha += alpha_step;
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if (alpha == 255) {
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