Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512 Fixes https://github.com/libsdl-org/SDL/issues/6731
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@@ -254,7 +254,8 @@ int main(int argc, char **argv)
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int current = 0;
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int pitch;
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Uint8 *raw_yuv;
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Uint32 then, now, i, iterations = 100;
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Uint64 then, now;
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Uint32 i, iterations = 100;
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SDL_bool should_run_automated_tests = SDL_FALSE;
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while (argv[arg] && *argv[arg] == '-') {
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@@ -345,7 +346,7 @@ int main(int argc, char **argv)
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SDL_ConvertPixels(original->w, original->h, yuv_format, raw_yuv, pitch, rgb_format, converted->pixels, converted->pitch);
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}
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now = SDL_GetTicks();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "%" SDL_PRIu32 " iterations in %" SDL_PRIu32 " ms, %.2fms each\n", iterations, (now - then), (float)(now - then) / iterations);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "%" SDL_PRIu32 " iterations in %" SDL_PRIu64 " ms, %.2fms each\n", iterations, (now - then), (float)(now - then) / iterations);
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window = SDL_CreateWindow("YUV test",
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SDL_WINDOWPOS_UNDEFINED,
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