Removed the window shape API for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/6654 Fixes https://github.com/libsdl-org/SDL/issues/6897
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@@ -57,7 +57,6 @@ SDL3_0.0.0 {
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SDL_CreateRWLock;
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SDL_CreateRenderer;
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SDL_CreateSemaphore;
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SDL_CreateShapedWindow;
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SDL_CreateSoftwareRenderer;
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SDL_CreateSurface;
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SDL_CreateSurfaceFrom;
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@@ -314,7 +313,6 @@ SDL3_0.0.0 {
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SDL_GetSensorNonPortableType;
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SDL_GetSensorType;
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SDL_GetSensors;
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SDL_GetShapedWindowMode;
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SDL_GetSurfaceAlphaMod;
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SDL_GetSurfaceBlendMode;
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SDL_GetSurfaceClipRect;
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@@ -420,7 +418,6 @@ SDL3_0.0.0 {
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SDL_IsDeXMode;
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SDL_IsGamepad;
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SDL_IsJoystickVirtual;
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SDL_IsShapedWindow;
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SDL_IsTablet;
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SDL_JoystickConnected;
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SDL_JoystickEventsEnabled;
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@@ -612,7 +609,6 @@ SDL3_0.0.0 {
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SDL_SetWindowOpacity;
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SDL_SetWindowPosition;
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SDL_SetWindowResizable;
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SDL_SetWindowShape;
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SDL_SetWindowSize;
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SDL_SetWindowTitle;
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SDL_SetWindowsMessageHook;
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@@ -81,7 +81,6 @@
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#define SDL_CreateRWLock SDL_CreateRWLock_REAL
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#define SDL_CreateRenderer SDL_CreateRenderer_REAL
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#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
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#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
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#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
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#define SDL_CreateSurface SDL_CreateSurface_REAL
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#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
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@@ -338,7 +337,6 @@
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#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
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#define SDL_GetSensorType SDL_GetSensorType_REAL
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#define SDL_GetSensors SDL_GetSensors_REAL
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#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
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#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
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#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
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#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL
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@@ -444,7 +442,6 @@
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#define SDL_IsDeXMode SDL_IsDeXMode_REAL
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#define SDL_IsGamepad SDL_IsGamepad_REAL
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#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
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#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
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#define SDL_IsTablet SDL_IsTablet_REAL
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#define SDL_JoystickConnected SDL_JoystickConnected_REAL
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#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
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@@ -635,7 +632,6 @@
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#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
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#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
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#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
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#define SDL_SetWindowShape SDL_SetWindowShape_REAL
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#define SDL_SetWindowSize SDL_SetWindowSize_REAL
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#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
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#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
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@@ -147,7 +147,6 @@ SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
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SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
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@@ -397,7 +396,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetShapedWindowMode,(SDL_Window *a, SDL_WindowShapeMode *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return)
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@@ -500,7 +498,6 @@ SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickEventsEnabled,(void),(),return)
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@@ -678,7 +675,6 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a
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SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),)
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