Sync SDL3 wiki -> header
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* "joysticks" now are actually console-style gamepads. So SDL provides the
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* "joysticks" now are actually console-style gamepads. So SDL provides the
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* gamepad API on top of the lower-level joystick functionality.
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* gamepad API on top of the lower-level joystick functionality.
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*
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*
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* The difference betweena joystick and a gamepad is that a gamepad tells you
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* The difference between a joystick and a gamepad is that a gamepad tells you
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* _where_ a button or axis is on the device. You don't speak to gamepads in
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* _where_ a button or axis is on the device. You don't speak to gamepads in
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* terms of arbitrary numbers like "button 3" or "axis 2" but in standard
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* terms of arbitrary numbers like "button 3" or "axis 2" but in standard
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* locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or
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* locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or
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