@@ -20,3 +20,4 @@ General:
|
||||
* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
|
||||
* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
|
||||
* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
|
||||
* Added SDL_GetRenderVSync() to get vsync of the given renderer
|
||||
|
||||
Reference in New Issue
Block a user