Sync SDL3 wiki -> header
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@@ -379,8 +379,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file)
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*
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* This will generate gamepad events as needed if device mappings change.
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*
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -442,8 +442,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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* \param instance_id the joystick instance ID.
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* \param mapping the mapping to use for this device, or NULL to clear the
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* mapping.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -813,8 +813,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad);
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* \param gamepad the gamepad object to adjust.
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* \param player_index player index to assign to this gamepad, or -1 to clear
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* the player index and turn off player LEDs.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1257,8 +1257,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
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* \param y filled with y position, normalized 0 to 1, with the origin in the
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* upper left.
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* \param pressure filled with pressure value.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1287,8 +1287,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad,
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* \param gamepad the gamepad to update.
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* \param type the type of sensor to enable/disable.
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* \param enabled whether data reporting should be enabled.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1331,8 +1331,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *game
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* \param type the type of sensor to query.
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* \param data a pointer filled with the current sensor state.
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* \param num_values the number of values to write to data.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -1353,8 +1353,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamep
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* \param high_frequency_rumble the intensity of the high frequency (right)
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* rumble motor, from 0 to 0xFFFF.
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* \param duration_ms the duration of the rumble effect, in milliseconds.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -1379,8 +1379,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uin
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* \param right_rumble the intensity of the right trigger rumble motor, from 0
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* to 0xFFFF.
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* \param duration_ms the duration of the rumble effect, in milliseconds.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1401,8 +1401,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *game
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* \param red the intensity of the red LED.
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* \param green the intensity of the green LED.
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* \param blue the intensity of the blue LED.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -1414,8 +1414,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uin
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* \param gamepad the gamepad to affect.
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* \param data the data to send to the gamepad.
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* \param size the size of the data to send to the gamepad.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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