Sync SDL3 wiki -> header
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@@ -295,8 +295,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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*
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* \param x the x coordinate.
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* \param y the y coordinate.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -316,8 +316,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
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*
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* \param window the window to change.
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* \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -375,8 +375,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *
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* `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
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*
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* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -483,8 +483,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor
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* this is desired for any reason.
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*
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* \param cursor a cursor to make active.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -538,8 +538,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor);
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/**
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* Show the cursor.
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*
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -551,8 +551,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_ShowCursor(void);
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/**
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* Hide the cursor.
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*
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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