Sync SDL3 wiki -> header
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@@ -247,8 +247,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A,
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* \param B an SDL_Rect structure representing the second rectangle.
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* \param result an SDL_Rect structure filled in with the union of rectangles
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* `A` and `B`.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -450,8 +450,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRec
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* \param B an SDL_FRect structure representing the second rectangle.
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* \param result an SDL_FRect structure filled in with the union of rectangles
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* `A` and `B`.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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