Sync SDL3 wiki -> header
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@@ -101,8 +101,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHoo
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* controls on which monitor a full screen application will appear.
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*
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* \param displayID the instance of the display to query.
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* \returns the D3D9 adapter index on success or -1 on
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* failure; call SDL_GetError() for more information.
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* \returns the D3D9 adapter index on success or -1 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -122,8 +122,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displ
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* \param displayID the instance of the display to query.
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* \param adapterIndex a pointer to be filled in with the adapter index.
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* \param outputIndex a pointer to be filled in with the output index.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -162,8 +162,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback,
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*
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* \param threadID the Unix thread ID to change priority of.
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* \param priority the new, Unix-specific, priority value.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -178,8 +178,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID,
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* \param sdlPriority the new SDL_ThreadPriority value.
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* \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR,
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* SCHED_OTHER, etc...).
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -240,8 +240,8 @@ typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
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* called.
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* \param callback the function to call for every frame.
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* \param callbackParam a pointer that is passed to `callback`.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -503,8 +503,8 @@ typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, con
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* \param permission the permission to request.
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* \param cb the callback to trigger when the request has a response.
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* \param userdata an app-controlled pointer that is passed to the callback.
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* \returns SDL_TRUE if the request was submitted, SDL_FALSE if there was an error
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* submitting. The result of the request is only ever reported
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* \returns SDL_TRUE if the request was submitted, SDL_FALSE if there was an
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* error submitting. The result of the request is only ever reported
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* through the callback, not this return value.
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*
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* \threadsafety It is safe to call this function from any thread.
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@@ -532,8 +532,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RequestAndroidPermission(const char *pe
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* \param gravity where the notification should appear on the screen.
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* \param xoffset set this parameter only when gravity >=0.
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* \param yoffset set this parameter only when gravity >=0.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -548,8 +548,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_ShowAndroidToast(const char *message, i
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*
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* \param command user command that must be greater or equal to 0x8000.
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* \param param user parameter.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -794,8 +794,8 @@ typedef struct XUser *XUserHandle;
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* leak.
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*
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* \param outTaskQueue a pointer to be filled in with task queue handle.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -809,8 +809,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTa
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*
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* \param outUserHandle a pointer to be filled in with the default user
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* handle.
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* \returns SDL_TRUE if success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE if success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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