Use 1u literal for flags/masks calculation
Changes `1 <<` and `1<<` to use `1u`.
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@@ -107,10 +107,10 @@ typedef Uint16 SDL_AudioFormat;
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/* masks for different parts of SDL_AudioFormat. */
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_FLOAT (1<<8)
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#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<12)
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#define SDL_AUDIO_MASK_SIGNED (1<<15)
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#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
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#define SDL_AUDIO_MASK_FLOAT (1u<<8)
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#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
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#define SDL_AUDIO_MASK_SIGNED (1u<<15)
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/**
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