Use 1u literal for flags/masks calculation

Changes `1 <<` and `1<<` to use `1u`.
This commit is contained in:
Susko3
2024-05-09 02:18:20 +02:00
committed by Sam Lantinga
parent 1944c009e9
commit 895586c928
4 changed files with 8 additions and 8 deletions

View File

@@ -107,10 +107,10 @@ typedef Uint16 SDL_AudioFormat;
/* masks for different parts of SDL_AudioFormat. */
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
#define SDL_AUDIO_MASK_FLOAT (1<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<12)
#define SDL_AUDIO_MASK_SIGNED (1<<15)
#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
#define SDL_AUDIO_MASK_FLOAT (1u<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
#define SDL_AUDIO_MASK_SIGNED (1u<<15)
/**