Use 1u literal for flags/masks calculation
Changes `1 <<` and `1<<` to use `1u`.
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@@ -429,9 +429,9 @@ typedef struct SDL_VirtualJoystickDesc
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Uint16 product_id; /**< the USB product ID of this joystick */
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Uint16 padding; /**< unused */
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Uint32 button_mask; /**< A mask of which buttons are valid for this controller
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e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
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e.g. (1u << SDL_GAMEPAD_BUTTON_SOUTH) */
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Uint32 axis_mask; /**< A mask of which axes are valid for this controller
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e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
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e.g. (1u << SDL_GAMEPAD_AXIS_LEFTX) */
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const char *name; /**< the name of the joystick */
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void *userdata; /**< User data pointer passed to callbacks */
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