diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 0f4f5bb9c..e57756c7d 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1729,6 +1729,11 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); * * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). * + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what + * method SDL uses to send pixels to the system. + * * \param window the window to update * \param rects an array of SDL_Rect structures representing areas of the * surface to copy, in pixels