Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
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@@ -568,7 +568,7 @@ render_thread_fn(void *render_ctx)
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thread_data *thread = render_ctx;
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while (!done && !thread->done && state->windows[thread->index]) {
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if (SDL_AtomicCompareAndSwap(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
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if (SDL_CompareAndSwapAtomicInt(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
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SDL_WaitSemaphore(thread->suspend_sem);
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}
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render_window(thread->index);
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@@ -603,12 +603,12 @@ loop_threaded(void)
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if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_OCCLUDED) {
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tdata = GetThreadDataForWindow(event.window.windowID);
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if (tdata) {
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SDL_AtomicCompareAndSwap(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
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SDL_CompareAndSwapAtomicInt(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
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}
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} else if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_EXPOSED) {
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tdata = GetThreadDataForWindow(event.window.windowID);
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if (tdata) {
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if (SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
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if (SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
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SDL_SignalSemaphore(tdata->suspend_sem);
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}
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}
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@@ -618,7 +618,7 @@ loop_threaded(void)
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/* Stop the render thread when the window is closed */
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tdata->done = 1;
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if (tdata->thread) {
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SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO);
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SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO);
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SDL_SignalSemaphore(tdata->suspend_sem);
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SDL_WaitThread(tdata->thread, NULL);
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tdata->thread = NULL;
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@@ -909,7 +909,7 @@ int main(int argc, char *argv[])
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/* Start a render thread for each window */
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for (i = 0; i < state->num_windows; ++i) {
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threads[i].index = i;
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SDL_AtomicSet(&threads[i].suspended, 0);
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SDL_SetAtomicInt(&threads[i].suspended, 0);
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threads[i].suspend_sem = SDL_CreateSemaphore(0);
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threads[i].thread = SDL_CreateThread(render_thread_fn, "RenderThread", &threads[i]);
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}
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