hashtable: Use Create/Destroy naming, in the SDL3 style.

This commit is contained in:
Ryan C. Gordon
2023-10-09 19:20:43 -04:00
parent 568902b64e
commit 8e03ea4383
2 changed files with 12 additions and 12 deletions

View File

@@ -40,10 +40,10 @@ struct SDL_HashTable
SDL_HashTable_NukeFn nuke;
};
SDL_HashTable *SDL_NewHashTable(void *data, const Uint32 num_buckets, const SDL_HashTable_HashFn hashfn,
const SDL_HashTable_KeyMatchFn keymatchfn,
const SDL_HashTable_NukeFn nukefn,
const SDL_bool stackable)
SDL_HashTable *SDL_CreateHashTable(void *data, const Uint32 num_buckets, const SDL_HashTable_HashFn hashfn,
const SDL_HashTable_KeyMatchFn keymatchfn,
const SDL_HashTable_NukeFn nukefn,
const SDL_bool stackable)
{
SDL_HashTable *table;
@@ -209,7 +209,7 @@ SDL_bool SDL_IterateHashTableKeys(const SDL_HashTable *table, const void **_key,
return SDL_TRUE;
}
void SDL_FreeHashTable(SDL_HashTable *table)
void SDL_DestroyHashTable(SDL_HashTable *table)
{
if (table != NULL) {
void *data = table->data;