Updated support for the GameSir Pro 8K
The latest firmware (v1.97) corrects the report frequency, and no longer reports the mute button.
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@@ -35,7 +35,10 @@
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#define GAMESIR_PACKET_HEADER_0 0xA1
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#define GAMESIR_PACKET_HEADER_0 0xA1
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#define GAMESIR_PACKET_HEADER_1_GAMEPAD 0xC8
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#define GAMESIR_PACKET_HEADER_1_GAMEPAD 0xC8
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#define GAMESIR_IMU_RATE_HZ 250
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#define GAMESIR_IMU_RATE_HZ_WIRED 1000
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#define GAMESIR_IMU_RATE_HZ_WIRELESS 250
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// We can't tell whether it's connected via dongle or not...
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#define GAMESIR_IMU_RATE_HZ GAMESIR_IMU_RATE_HZ_WIRED
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#define BTN_A 0x01
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#define BTN_A 0x01
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#define BTN_B 0x02
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#define BTN_B 0x02
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@@ -91,7 +94,7 @@ enum
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//SDL_GAMEPAD_BUTTON_GAMESIR_R7, // This button doesn't exist?
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//SDL_GAMEPAD_BUTTON_GAMESIR_R7, // This button doesn't exist?
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//SDL_GAMEPAD_BUTTON_GAMESIR_L8, // This button doesn't exist?
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//SDL_GAMEPAD_BUTTON_GAMESIR_L8, // This button doesn't exist?
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//SDL_GAMEPAD_BUTTON_GAMESIR_R8, // This button doesn't exist?
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//SDL_GAMEPAD_BUTTON_GAMESIR_R8, // This button doesn't exist?
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SDL_GAMEPAD_BUTTON_GAMESIR_MUTE, // This button controls the audio mute LED
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//SDL_GAMEPAD_BUTTON_GAMESIR_MUTE, // This button controls the audio mute LED and doesn't seem to be reported
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//SDL_GAMEPAD_BUTTON_GAMESIR_M // This button is for internal use by the firmware
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//SDL_GAMEPAD_BUTTON_GAMESIR_M // This button is for internal use by the firmware
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SDL_GAMEPAD_NUM_GAMESIR_BUTTONS
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SDL_GAMEPAD_NUM_GAMESIR_BUTTONS
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};
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};
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@@ -622,7 +625,7 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
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//SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_M, buttons & BTN_M);
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//SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_M, buttons & BTN_M);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_L4, buttons & BTN_L4);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_L4, buttons & BTN_L4);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_R4, buttons & BTN_R4);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_R4, buttons & BTN_R4);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_MUTE, buttons & BTN_MUTE);
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//SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMESIR_MUTE, buttons & BTN_MUTE);
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}
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}
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if (last[3] != data[3]) {
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if (last[3] != data[3]) {
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