Renamed SDL_rand() to SDL_rand_bits() and updated tests

This commit is contained in:
John Kaniarz
2024-06-19 15:31:00 -04:00
committed by Sam Lantinga
parent 237bbfcb9d
commit 8f29f8cae5
12 changed files with 110 additions and 98 deletions

View File

@@ -955,8 +955,9 @@ SDL3_0.0.0 {
SDL_powf;
SDL_qsort;
SDL_qsort_r;
SDL_rand;
SDL_rand_r;
SDL_rand_bits;
SDL_rand_float;
SDL_rand_n;
SDL_realloc;
SDL_round;
SDL_roundf;

View File

@@ -980,7 +980,7 @@
#define SDL_powf SDL_powf_REAL
#define SDL_qsort SDL_qsort_REAL
#define SDL_qsort_r SDL_qsort_r_REAL
#define SDL_rand SDL_rand_REAL
#define SDL_rand_bits SDL_rand_bits_REAL
#define SDL_rand_float SDL_rand_float_REAL
#define SDL_rand_n SDL_rand_n_REAL
#define SDL_realloc SDL_realloc_REAL

View File

@@ -989,9 +989,9 @@ SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, SDL_CompareCallback_r d, void *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(Uint32,SDL_rand,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_rand_bits,(void),(),return)
SDL_DYNAPI_PROC(float,SDL_rand_float,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_rand_n,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(Sint32,SDL_rand_n,(Sint32 a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return)

View File

@@ -34,7 +34,7 @@ void SDL_srand(Uint64 seed)
SDL_rand_initialized = SDL_TRUE;
}
Uint32 SDL_rand(void)
Uint32 SDL_rand_bits(void)
{
if(!SDL_rand_initialized) {
SDL_srand(0);
@@ -61,14 +61,14 @@ Uint32 SDL_rand(void)
return (Uint32)(SDL_rand_state >> 32);
}
Uint32 SDL_rand_n(Uint32 n)
Sint32 SDL_rand_n(Sint32 n)
{
// On 32-bit arch, the compiler will optimize to a single 32-bit multiply
Uint64 val = (Uint64)SDL_rand() * n;
return (Uint32)(val >> 32);
Uint64 val = (Uint64)SDL_rand_bits() * n;
return (Sint32)(val >> 32);
}
float SDL_rand_float(void)
{
return (SDL_rand() >> (32-24)) * 0x1p-24f;
return (SDL_rand_bits() >> (32-24)) * 0x1p-24f;
}