Renamed SDL_rand() to SDL_rand_bits() and updated tests
This commit is contained in:
committed by
Sam Lantinga
parent
237bbfcb9d
commit
8f29f8cae5
@@ -33,7 +33,8 @@ static int sprite_w, sprite_h;
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static SDL_Renderer *renderer;
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static int done;
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static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h) {
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static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
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{
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SDL_Texture *texture = NULL;
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SDL_Surface *surface;
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SDL_IOStream *src = SDL_IOFromConstMem(data, len);
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@@ -134,15 +135,15 @@ int main(int argc, char *argv[])
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/* Initialize the sprite positions */
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for (i = 0; i < NUM_SPRITES; ++i) {
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positions[i].x = (float)(SDL_rand() % (WINDOW_WIDTH - sprite_w));
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positions[i].y = (float)(SDL_rand() % (WINDOW_HEIGHT - sprite_h));
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positions[i].x = (float)SDL_rand_n(WINDOW_WIDTH - sprite_w);
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positions[i].y = (float)SDL_rand_n(WINDOW_HEIGHT - sprite_h);
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positions[i].w = (float)sprite_w;
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positions[i].h = (float)sprite_h;
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velocities[i].x = 0.0f;
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velocities[i].y = 0.0f;
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while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
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velocities[i].x = (float)((SDL_rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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velocities[i].y = (float)((SDL_rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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velocities[i].x = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
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velocities[i].y = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
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}
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}
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