tests: Use unsigned format specifiers for printing flags
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@@ -25,7 +25,7 @@ static SDL_Window *createVideoSuiteTestWindow(const char *title)
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flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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window = SDL_CreateWindow(title, w, h, flags);
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window = SDL_CreateWindow(title, w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d)", w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%" SDL_PRIu32 ")", w, h, flags);
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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/* Wayland and XWayland windows require that a frame be presented before they are fully mapped and visible onscreen.
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/* Wayland and XWayland windows require that a frame be presented before they are fully mapped and visible onscreen.
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@@ -252,7 +252,7 @@ static int video_createWindowVariousFlags(void *arg)
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}
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}
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window = SDL_CreateWindow(title, w, h, flags);
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window = SDL_CreateWindow(title, w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d)", w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%" SDL_PRIu32 ")", w, h, flags);
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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/* Clean up */
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/* Clean up */
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@@ -280,7 +280,7 @@ static int video_getWindowFlags(void *arg)
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if (window != NULL) {
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if (window != NULL) {
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actualFlags = SDL_GetWindowFlags(window);
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actualFlags = SDL_GetWindowFlags(window);
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SDLTest_AssertPass("Call to SDL_GetWindowFlags()");
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SDLTest_AssertPass("Call to SDL_GetWindowFlags()");
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SDLTest_AssertCheck((flags & actualFlags) == flags, "Verify returned value has flags %d set, got: %" SDL_PRIu32, flags, actualFlags);
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SDLTest_AssertCheck((flags & actualFlags) == flags, "Verify returned value has flags %" SDL_PRIu32 " set, got: %" SDL_PRIu32, flags, actualFlags);
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}
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}
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/* Clean up */
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/* Clean up */
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