audio: Fix audio stream gain going wrong in certain scenarios.
Fixes #12091.
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@@ -548,7 +548,7 @@ const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue,
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size_t dst_present_bytes = present_frames * dst_frame_size;
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size_t dst_present_bytes = present_frames * dst_frame_size;
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size_t dst_future_bytes = future_frames * dst_frame_size;
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size_t dst_future_bytes = future_frames * dst_frame_size;
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bool convert = (src_format != dst_format) || (src_channels != dst_channels);
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const bool convert = (src_format != dst_format) || (src_channels != dst_channels) || (gain != 1.0f);
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if (convert && !dst) {
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if (convert && !dst) {
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// The user didn't ask for the data to be copied, but we need to convert it, so store it in the scratch buffer
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// The user didn't ask for the data to be copied, but we need to convert it, so store it in the scratch buffer
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