Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
This commit is contained in:
committed by
Sam Lantinga
parent
0d0a34f79f
commit
90795291e4
@@ -385,12 +385,10 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
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* **WARNING**: This reports the DPI that the hardware reports, and it is not
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* always reliable! It is almost always better to use SDL_GetWindowSize() to
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* find the window size, which might be in logical points instead of pixels,
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* and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
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* SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
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* SDL_GetRendererOutputSize(), and compare the two values to get an actual
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* scaling value between the two. We will be rethinking how high-dpi details
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* should be managed in SDL3 to make things more consistent, reliable, and
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* clear.
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* and then SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize(), and
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* compare the two values to get an actual scaling value between the two. We
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* will be rethinking how high-dpi details should be managed in SDL3 to make
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* things more consistent, reliable, and clear.
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*
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* \param displayIndex the index of the display from which DPI information
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* should be queried
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@@ -905,8 +903,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h)
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*
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* The window size in screen coordinates may differ from the size in pixels if
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* the window is on a high density display (one with an OS scaling factor).
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* Use SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
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* SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
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* Use SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize() to get the
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* real client area size in pixels.
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*
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* \param window the window to query the width and height from
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@@ -916,8 +913,6 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h)
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowSizeInPixels
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* \sa SDL_GL_GetDrawableSize
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* \sa SDL_Vulkan_GetDrawableSize
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* \sa SDL_GetRendererOutputSize
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* \sa SDL_SetWindowSize
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*/
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@@ -1895,23 +1890,6 @@ extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArray
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SDL_EGLIntArrayCallback surfaceAttribCallback,
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SDL_EGLIntArrayCallback contextAttribCallback);
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/**
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* Get the size of a window's underlying drawable in pixels.
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*
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* This returns info useful for calling glViewport().
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*
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* \param window the window from which the drawable size should be queried
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* \param w a pointer to variable for storing the width in pixels, may be NULL
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* \param h a pointer to variable for storing the height in pixels, may be
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* NULL
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateWindow
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* \sa SDL_GetWindowSize
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*/
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extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h);
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/**
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* Set the swap interval for the current OpenGL context.
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*
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