Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
This commit is contained in:
committed by
Sam Lantinga
parent
0d0a34f79f
commit
90795291e4
@@ -305,7 +305,7 @@ int main(int argc, char *argv[])
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SDL_GetWindowSize(state->windows[0], &dw, &dh);
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SDL_Log("Window Size : %d,%d\n", dw, dh);
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SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh);
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SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh);
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SDL_Log("Draw Size : %d,%d\n", dw, dh);
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SDL_Log("\n");
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SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR));
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@@ -411,7 +411,7 @@ int main(int argc, char *argv[])
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if (update_swap_interval) {
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SDL_GL_SetSwapInterval(swap_interval);
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}
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SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
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SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
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ctx.glViewport(0, 0, w, h);
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Render();
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SDL_GL_SwapWindow(state->windows[i]);
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