Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
This commit is contained in:
committed by
Sam Lantinga
parent
0d0a34f79f
commit
90795291e4
@@ -365,7 +365,7 @@ void loop()
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break;
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}
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/* Change view port to the new window dimensions */
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SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
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SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
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ctx.glViewport(0, 0, w, h);
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state->window_w = event.window.data1;
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state->window_h = event.window.data2;
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@@ -396,7 +396,7 @@ void loop()
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int w, h;
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SDL_Rect rs, rd;
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SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
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SDL_GetWindowSizeInPixels(state->windows[0], &w, &h);
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rs.x = 0;
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rs.y = 0;
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@@ -700,7 +700,7 @@ int main(int argc, char *argv[])
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GL_CHECK(ctx.glTexSubImage2D(g_texture_type, 0, 0 /* xoffset */, 0 /* yoffset */, g_surf_sdf->w, g_surf_sdf->h, format, type, g_surf_sdf->pixels));
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}
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SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
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SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
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ctx.glViewport(0, 0, w, h);
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data = &datas[i];
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