Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
This commit is contained in:
@@ -221,7 +221,7 @@ class SDL_BApp : public BApplication
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private:
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/* Event management */
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void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType)
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void _HandleBasicWindowEvent(BMessage *msg, SDL_EventType sdlEventType)
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{
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SDL_Window *win;
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int32 winID;
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@@ -354,16 +354,11 @@ void SDL_WinRTApp::Run()
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}
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}
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static bool IsSDLWindowEventPending(SDL_WindowEventID windowEventID)
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static bool IsSDLWindowEventPending(SDL_EventType windowEventID)
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{
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SDL_Event events[128];
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const int count = SDL_PeepEvents(events, sizeof(events) / sizeof(SDL_Event), SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
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for (int i = 0; i < count; ++i) {
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if (events[i].window.event == windowEventID) {
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return true;
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}
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}
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return false;
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const int count = SDL_PeepEvents(events, sizeof(events) / sizeof(SDL_Event), SDL_PEEKEVENT, windowEventID, windowEventID);
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return (count > 0);
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}
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bool SDL_WinRTApp::ShouldWaitForAppResumeEvents()
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@@ -24,7 +24,7 @@
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#include "SDL_events_c.h"
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int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1)
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int SDL_SendDisplayEvent(SDL_VideoDisplay *display, SDL_EventType displayevent, int data1)
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{
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int posted;
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@@ -38,15 +38,16 @@ int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data
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}
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display->orientation = (SDL_DisplayOrientation)data1;
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break;
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default:
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break;
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}
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_DISPLAYEVENT) == SDL_ENABLE) {
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if (SDL_GetEventState(displayevent) == SDL_ENABLE) {
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SDL_Event event;
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event.type = SDL_DISPLAYEVENT;
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event.type = displayevent;
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event.common.timestamp = 0;
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event.display.event = displayevent;
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event.display.display = SDL_GetIndexOfDisplay(display);
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event.display.data1 = data1;
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posted = (SDL_PushEvent(&event) > 0);
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@@ -23,7 +23,7 @@
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#ifndef SDL_displayevents_c_h_
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#define SDL_displayevents_c_h_
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extern int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1);
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extern int SDL_SendDisplayEvent(SDL_VideoDisplay *display, SDL_EventType displayevent, int data1);
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#endif /* SDL_displayevents_c_h_ */
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@@ -230,69 +230,43 @@ static void SDL_LogEvent(const SDL_Event *event)
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SDL_EVENT_CASE(SDL_RENDER_DEVICE_RESET)
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break;
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SDL_EVENT_CASE(SDL_DISPLAYEVENT)
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{
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char name2[64];
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switch (event->display.event) {
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case SDL_DISPLAYEVENT_NONE:
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SDL_strlcpy(name2, "SDL_DISPLAYEVENT_NONE (THIS IS PROBABLY A BUG!)", sizeof(name2));
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break;
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#define SDL_DISPLAYEVENT_CASE(x) \
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case x: \
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SDL_strlcpy(name2, #x, sizeof(name2)); \
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SDL_strlcpy(name, #x, sizeof(name)); \
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d)", \
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(uint)event->display.timestamp, (uint)event->display.display, name, (int)event->display.data1); \
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break
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_ORIENTATION);
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_CONNECTED);
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_DISCONNECTED);
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_MOVED);
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_ORIENTATION);
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_CONNECTED);
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_DISCONNECTED);
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SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_MOVED);
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#undef SDL_DISPLAYEVENT_CASE
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default:
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SDL_strlcpy(name2, "UNKNOWN (bug? fixme?)", sizeof(name2));
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break;
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}
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d)",
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(uint)event->display.timestamp, (uint)event->display.display, name2, (int)event->display.data1);
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break;
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}
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SDL_EVENT_CASE(SDL_WINDOWEVENT)
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{
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char name2[64];
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switch (event->window.event) {
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case SDL_WINDOWEVENT_NONE:
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SDL_strlcpy(name2, "SDL_WINDOWEVENT_NONE (THIS IS PROBABLY A BUG!)", sizeof(name2));
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break;
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#define SDL_WINDOWEVENT_CASE(x) \
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case x: \
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SDL_strlcpy(name2, #x, sizeof(name2)); \
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SDL_strlcpy(name, #x, sizeof(name)); \
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)", \
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(uint)event->window.timestamp, (uint)event->window.windowID, name, (int)event->window.data1, (int)event->window.data2); \
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break
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MOVED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SIZE_CHANGED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MINIMIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MAXIMIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESTORED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ENTER);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_LEAVE);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_GAINED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_LOST);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_CLOSE);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ICCPROF_CHANGED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_DISPLAY_CHANGED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MOVED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SIZE_CHANGED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MINIMIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MAXIMIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESTORED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ENTER);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_LEAVE);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_GAINED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_LOST);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_CLOSE);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ICCPROF_CHANGED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_DISPLAY_CHANGED);
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#undef SDL_WINDOWEVENT_CASE
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default:
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SDL_strlcpy(name2, "UNKNOWN (bug? fixme?)", sizeof(name2));
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break;
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}
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)",
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(uint)event->window.timestamp, (uint)event->window.windowID, name2, (int)event->window.data1, (int)event->window.data2);
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break;
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}
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SDL_EVENT_CASE(SDL_SYSWMEVENT)
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/* !!! FIXME: we don't delve further at the moment. */
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@@ -36,12 +36,11 @@ static int SDLCALL RemovePendingSizeChangedAndResizedEvents(void *_userdata, SDL
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RemovePendingSizeChangedAndResizedEvents_Data *userdata = (RemovePendingSizeChangedAndResizedEvents_Data *)_userdata;
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const SDL_Event *new_event = userdata->new_event;
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if (event->type == SDL_WINDOWEVENT &&
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(event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->window.event == SDL_WINDOWEVENT_RESIZED) &&
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if ((event->type == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->type == SDL_WINDOWEVENT_RESIZED) &&
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event->window.windowID == new_event->window.windowID) {
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if (event->window.event == SDL_WINDOWEVENT_RESIZED) {
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if (event->type == SDL_WINDOWEVENT_RESIZED) {
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userdata->saw_resized = SDL_TRUE;
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}
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@@ -55,8 +54,7 @@ static int SDLCALL RemovePendingMoveEvents(void *userdata, SDL_Event *event)
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{
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SDL_Event *new_event = (SDL_Event *)userdata;
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if (event->type == SDL_WINDOWEVENT &&
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event->window.event == SDL_WINDOWEVENT_MOVED &&
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if (event->type == SDL_WINDOWEVENT_MOVED &&
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event->window.windowID == new_event->window.windowID) {
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/* We're about to post a new move event, drop the old one */
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return 0;
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@@ -68,8 +66,7 @@ static int SDLCALL RemovePendingExposedEvents(void *userdata, SDL_Event *event)
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{
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SDL_Event *new_event = (SDL_Event *)userdata;
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if (event->type == SDL_WINDOWEVENT &&
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event->window.event == SDL_WINDOWEVENT_EXPOSED &&
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if (event->type == SDL_WINDOWEVENT_EXPOSED &&
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event->window.windowID == new_event->window.windowID) {
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/* We're about to post a new exposed event, drop the old one */
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return 0;
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@@ -77,8 +74,8 @@ static int SDLCALL RemovePendingExposedEvents(void *userdata, SDL_Event *event)
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return 1;
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}
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int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1,
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int data2)
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int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
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int data1, int data2)
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{
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int posted;
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@@ -180,15 +177,16 @@ int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1,
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window->flags &= ~SDL_WINDOW_INPUT_FOCUS;
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SDL_OnWindowFocusLost(window);
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break;
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default:
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break;
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}
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) {
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if (SDL_GetEventState(windowevent) == SDL_ENABLE) {
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SDL_Event event;
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event.type = SDL_WINDOWEVENT;
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event.type = windowevent;
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event.common.timestamp = 0;
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event.window.event = windowevent;
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event.window.data1 = data1;
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event.window.data2 = data2;
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event.window.windowID = window->id;
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@@ -201,11 +199,11 @@ int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1,
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userdata.saw_resized = SDL_FALSE;
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SDL_FilterEvents(RemovePendingSizeChangedAndResizedEvents, &userdata);
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if (userdata.saw_resized) { /* if there was a pending resize, make sure one at the new dimensions remains. */
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event.window.event = SDL_WINDOWEVENT_RESIZED;
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event.type = SDL_WINDOWEVENT_RESIZED;
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if (SDL_PushEvent(&event) <= 0) {
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return 0; /* oh well. */
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}
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event.window.event = SDL_WINDOWEVENT_SIZE_CHANGED; /* then push the actual event next. */
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event.type = SDL_WINDOWEVENT_SIZE_CHANGED; /* then push the actual event next. */
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}
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}
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if (windowevent == SDL_WINDOWEVENT_MOVED) {
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@@ -23,7 +23,7 @@
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#ifndef SDL_windowevents_c_h_
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#define SDL_windowevents_c_h_
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extern int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent,
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extern int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
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int data1, int data2);
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#endif /* SDL_windowevents_c_h_ */
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@@ -671,7 +671,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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{
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SDL_Renderer *renderer = (SDL_Renderer *)userdata;
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if (event->type == SDL_WINDOWEVENT) {
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if (event->type >= SDL_WINDOWEVENT_FIRST && event->type <= SDL_WINDOWEVENT_LAST) {
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SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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if (window == renderer->window) {
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if (renderer->WindowEvent) {
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@@ -682,8 +682,8 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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* window display changes as well! If the new display has a new DPI,
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* we need to update the viewport for the new window/drawable ratio.
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*/
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if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->window.event == SDL_WINDOWEVENT_DISPLAY_CHANGED) {
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if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->type == SDL_WINDOWEVENT_DISPLAY_CHANGED) {
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/* Make sure we're operating on the default render target */
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SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
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if (saved_target) {
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@@ -736,16 +736,16 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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if (saved_target) {
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SDL_SetRenderTarget(renderer, saved_target);
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}
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} else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
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} else if (event->type == SDL_WINDOWEVENT_HIDDEN) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
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} else if (event->type == SDL_WINDOWEVENT_SHOWN) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
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renderer->hidden = SDL_FALSE;
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}
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} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
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} else if (event->type == SDL_WINDOWEVENT_MINIMIZED) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_RESTORED ||
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event->window.event == SDL_WINDOWEVENT_MAXIMIZED) {
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} else if (event->type == SDL_WINDOWEVENT_RESTORED ||
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event->type == SDL_WINDOWEVENT_MAXIMIZED) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
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renderer->hidden = SDL_FALSE;
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}
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@@ -332,7 +332,7 @@ static void D3D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event
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{
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
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data->updateSize = SDL_TRUE;
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}
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}
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@@ -1029,7 +1029,7 @@ void D3D11_Trim(SDL_Renderer *renderer)
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static void D3D11_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
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D3D11_UpdateForWindowSizeChange(renderer);
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}
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}
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@@ -1377,7 +1377,7 @@ static HRESULT D3D12_UpdateForWindowSizeChange(SDL_Renderer *renderer)
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static void D3D12_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
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D3D12_UpdateForWindowSizeChange(renderer);
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}
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}
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@@ -324,8 +324,8 @@ static void GL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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* changed behind our backs. x/y changes might seem weird but viewport
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* resets have been observed on macOS at minimum!
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*/
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->event == SDL_WINDOWEVENT_MOVED) {
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if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->type == SDL_WINDOWEVENT_MOVED) {
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GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
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data->drawstate.viewport_dirty = SDL_TRUE;
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}
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@@ -303,7 +303,7 @@ static void GLES2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *eve
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{
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GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
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if (event->type == SDL_WINDOWEVENT_MINIMIZED) {
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/* According to Apple documentation, we need to finish drawing NOW! */
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data->glFinish();
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}
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@@ -69,7 +69,7 @@ static void SW_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
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data->surface = NULL;
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data->window = NULL;
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}
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@@ -1432,97 +1432,81 @@ static const char *ControllerButtonName(const SDL_GameControllerButton button)
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static void SDLTest_PrintEvent(SDL_Event *event)
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{
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switch (event->type) {
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case SDL_DISPLAYEVENT:
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switch (event->display.event) {
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case SDL_DISPLAYEVENT_CONNECTED:
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SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " connected",
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event->display.display);
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break;
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case SDL_DISPLAYEVENT_MOVED:
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SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed position",
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event->display.display);
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break;
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case SDL_DISPLAYEVENT_ORIENTATION:
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SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed orientation to %s",
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event->display.display, DisplayOrientationName(event->display.data1));
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break;
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case SDL_DISPLAYEVENT_DISCONNECTED:
|
||||
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " disconnected",
|
||||
event->display.display);
|
||||
break;
|
||||
default:
|
||||
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " got unknown event 0x%4.4x",
|
||||
event->display.display, event->display.event);
|
||||
break;
|
||||
}
|
||||
case SDL_DISPLAYEVENT_CONNECTED:
|
||||
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " connected",
|
||||
event->display.display);
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event->window.event) {
|
||||
case SDL_WINDOWEVENT_SHOWN:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " shown", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hidden", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " exposed", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32,
|
||||
event->window.windowID, event->window.data1, event->window.data2);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
|
||||
event->window.windowID, event->window.data1, event->window.data2);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " changed size to %" SDL_PRIs32 "x%" SDL_PRIs32,
|
||||
event->window.windowID, event->window.data1, event->window.data2);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " minimized", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " maximized", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
|
||||
event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
|
||||
event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " lost keyboard focus",
|
||||
event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_TAKE_FOCUS:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_HIT_TEST:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_ICCPROF_CHANGED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_DISPLAY_CHANGED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
|
||||
break;
|
||||
default:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " got unknown event 0x%4.4x",
|
||||
event->window.windowID, event->window.event);
|
||||
break;
|
||||
}
|
||||
case SDL_DISPLAYEVENT_MOVED:
|
||||
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed position",
|
||||
event->display.display);
|
||||
break;
|
||||
case SDL_DISPLAYEVENT_ORIENTATION:
|
||||
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed orientation to %s",
|
||||
event->display.display, DisplayOrientationName(event->display.data1));
|
||||
break;
|
||||
case SDL_DISPLAYEVENT_DISCONNECTED:
|
||||
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " disconnected",
|
||||
event->display.display);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SHOWN:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " shown", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hidden", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " exposed", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32,
|
||||
event->window.windowID, event->window.data1, event->window.data2);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
|
||||
event->window.windowID, event->window.data1, event->window.data2);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " changed size to %" SDL_PRIs32 "x%" SDL_PRIs32,
|
||||
event->window.windowID, event->window.data1, event->window.data2);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " minimized", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " maximized", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
|
||||
event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
|
||||
event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " lost keyboard focus",
|
||||
event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_TAKE_FOCUS:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_HIT_TEST:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_ICCPROF_CHANGED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_DISPLAY_CHANGED:
|
||||
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
SDL_Log("SDL EVENT: Keyboard: key pressed in window %" SDL_PRIu32 ": scancode 0x%08X = %s, keycode 0x%08" SDL_PRIX32 " = %s",
|
||||
@@ -1782,39 +1766,33 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
|
||||
}
|
||||
|
||||
switch (event->type) {
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event->window.event) {
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
{
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
{
|
||||
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
|
||||
if (window) {
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (window == state->windows[i]) {
|
||||
if (state->targets[i]) {
|
||||
SDL_DestroyTexture(state->targets[i]);
|
||||
state->targets[i] = NULL;
|
||||
}
|
||||
if (state->renderers[i]) {
|
||||
SDL_DestroyRenderer(state->renderers[i]);
|
||||
state->renderers[i] = NULL;
|
||||
}
|
||||
SDL_DestroyWindow(state->windows[i]);
|
||||
state->windows[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
if (state->flash_on_focus_loss) {
|
||||
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
|
||||
if (window) {
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (window == state->windows[i]) {
|
||||
if (state->targets[i]) {
|
||||
SDL_DestroyTexture(state->targets[i]);
|
||||
state->targets[i] = NULL;
|
||||
}
|
||||
if (state->renderers[i]) {
|
||||
SDL_DestroyRenderer(state->renderers[i]);
|
||||
state->renderers[i] = NULL;
|
||||
}
|
||||
SDL_DestroyWindow(state->windows[i]);
|
||||
state->windows[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
|
||||
}
|
||||
} break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
if (state->flash_on_focus_loss) {
|
||||
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
|
||||
if (window) {
|
||||
SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
|
||||
@@ -42,7 +42,7 @@ static int SDLCALL SDL_MetalViewEventWatch(void *userdata, SDL_Event *event)
|
||||
* events don't always happen in the same frame (for example when a
|
||||
* resizable window exits a fullscreen Space via the user pressing the OS
|
||||
* exit-space button). */
|
||||
if (event->type == SDL_WINDOWEVENT && event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
||||
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
||||
@autoreleasepool {
|
||||
SDL_cocoametalview *view = (__bridge SDL_cocoametalview *)userdata;
|
||||
if (view.sdlWindowID == event->window.windowID) {
|
||||
|
||||
@@ -701,7 +701,7 @@ static EM_BOOL Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseE
|
||||
}
|
||||
|
||||
SDL_SetMouseFocus(eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? window_data->window : NULL);
|
||||
return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
|
||||
return SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE;
|
||||
}
|
||||
|
||||
static EM_BOOL Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
|
||||
@@ -729,14 +729,17 @@ static EM_BOOL Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent
|
||||
static EM_BOOL Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
|
||||
{
|
||||
SDL_WindowData *window_data = userData;
|
||||
SDL_EventType sdl_event_type;
|
||||
|
||||
/* If the user switches away while keys are pressed (such as
|
||||
* via Alt+Tab), key release events won't be received. */
|
||||
if (eventType == EMSCRIPTEN_EVENT_BLUR) {
|
||||
SDL_ResetKeyboard();
|
||||
}
|
||||
|
||||
SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_FOCUS ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
|
||||
return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
|
||||
sdl_event_type = (eventType == EMSCRIPTEN_EVENT_FOCUS) ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST;
|
||||
SDL_SendWindowEvent(window_data->window, sdl_event_type, 0, 0);
|
||||
return SDL_GetEventState(sdl_event_type) == SDL_ENABLE;
|
||||
}
|
||||
|
||||
static EM_BOOL Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
||||
|
||||
Reference in New Issue
Block a user