Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
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@@ -567,7 +567,7 @@ loop_threaded()
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/* Wait for events */
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while (SDL_WaitEvent(&event) && !done) {
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE) {
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if (event.type == SDL_WINDOWEVENT_CLOSE) {
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SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
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if (window) {
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for (i = 0; i < state->num_windows; ++i) {
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