Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
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@@ -355,30 +355,30 @@ void loop()
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break;
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}
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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for (i = 0; i < state->num_windows; ++i) {
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if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
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int w, h;
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status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
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if (status) {
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SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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break;
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}
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/* Change view port to the new window dimensions */
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SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
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ctx.glViewport(0, 0, w, h);
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state->window_w = event.window.data1;
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state->window_h = event.window.data2;
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/* Update window content */
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Render(event.window.data1, event.window.data2, &datas[i]);
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SDL_GL_SwapWindow(state->windows[i]);
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case SDL_WINDOWEVENT_RESIZED:
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for (i = 0; i < state->num_windows; ++i) {
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if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
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int w, h;
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status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
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if (status) {
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SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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break;
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}
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/* Change view port to the new window dimensions */
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SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
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ctx.glViewport(0, 0, w, h);
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state->window_w = event.window.data1;
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state->window_h = event.window.data2;
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/* Update window content */
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Render(event.window.data1, event.window.data2, &datas[i]);
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SDL_GL_SwapWindow(state->windows[i]);
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break;
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}
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break;
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}
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break;
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default:
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break;
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}
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SDLTest_CommonEvent(state, &event, &done);
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}
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