Sync SDL3 wiki -> header
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@@ -943,20 +943,26 @@ extern "C" {
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#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
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/**
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* A variable describing what IME elements the OS should render natively over the game.
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* A variable describing what IME elements the OS should render natively over
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* the game.
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*
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* By default IME UI is handled using native components by the OS, however this interferes with fullscreen games in some cases.
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* By default IME UI is handled using native components by the OS, however
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* this interferes with fullscreen games in some cases.
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*
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* The variable can be set to a comma separated list containing the following items:
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* The variable can be set to a comma separated list containing the following
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* items:
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*
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* - "none" or "0": Native UI elements will not be displayed.
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* - "composition": Native UI elements will be used for the IME composition string.
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* - "composition": Native UI elements will be used for the IME composition
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* string.
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* - "candidates": Native UI elements will be used for the IME candidate list.
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* - "all" or "1": Native UI elements will be used for all IME UI. (default)
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*
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* If native UI is used for the composition string, then SDL_EVENT_TEXT_EDITING will not be sent.
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* If native UI is used for the composition string, then
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* SDL_EVENT_TEXT_EDITING will not be sent.
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*
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* If native UI is used for the candidates list, then SDL_EVENT_TEXT_EDITING_CANDIDATES will not be sent.
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* If native UI is used for the candidates list, then
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* SDL_EVENT_TEXT_EDITING_CANDIDATES will not be sent.
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*
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* This hint should be set before SDL is initialized.
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*
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