Sync SDL3 wiki -> header
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@@ -420,11 +420,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_ClearComposition(SDL_Window *window);
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/**
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* Set the area used to type Unicode text input.
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*
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* Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.
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* Native input methods may place a window with word suggestions near the
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* cursor, without covering the text being entered.
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*
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* \param window the window for which to set the text input area.
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* \param rect the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it.
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* \param cursor the offset of the current cursor location relative to `rect->x`, in window coordinates.
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* \param rect the SDL_Rect representing the text input area, in window
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* coordinates, or NULL to clear it.
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* \param cursor the offset of the current cursor location relative to
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* `rect->x`, in window coordinates.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@@ -441,8 +444,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetTextInputArea(SDL_Window *window, const S
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* This returns the values previously set by SDL_SetTextInputArea().
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*
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* \param window the window for which to query the text input area.
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* \param rect a pointer to an SDL_Rect filled in with the text input area, may be NULL.
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* \param cursor a pointer to the offset of the current cursor location relative to `rect->x`, may be NULL.
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* \param rect a pointer to an SDL_Rect filled in with the text input area,
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* may be NULL.
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* \param cursor a pointer to the offset of the current cursor location
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* relative to `rect->x`, may be NULL.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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