Renamed SDL_GetKeyboardInstanceName() and SDL_GetMouseInstanceName()
For consistency with other device APIs
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@@ -80,7 +80,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyboardInstanceName
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* \sa SDL_GetKeyboardNameFromID
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* \sa SDL_HasKeyboard
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*/
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extern SDL_DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
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@@ -100,7 +100,7 @@ extern SDL_DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
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*
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* \sa SDL_GetKeyboards
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetKeyboardInstanceName(SDL_KeyboardID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetKeyboardNameFromID(SDL_KeyboardID instance_id);
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/**
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* Query the window which currently has keyboard focus.
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@@ -142,7 +142,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetMouseInstanceName
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* \sa SDL_GetMouseNameFromID
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* \sa SDL_HasMouse
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*/
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extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
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@@ -162,7 +162,7 @@ extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
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*
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* \sa SDL_GetMice
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetMouseInstanceName(SDL_MouseID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetMouseNameFromID(SDL_MouseID instance_id);
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/**
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* Get the window which currently has mouse focus.
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